Semi-Final Round Match Transcripts

Discussion in 'DD 10 Semi Final Round' started by Battle Master, Apr 2, 2014.

  1. Battle Master

    Battle Master DD Overlord

    [Battle Master] 8:52 pm: Our first match tonight will be...
    [Battle Master] 8:53 pm: 01. Gamera (Heisei) vs. MechaGodzilla (Heisei)
    [Battle Master] 8:53 pm: we are in all quiet mode now
    [Battle Master] 8:53 pm: Match 01 is beginning...
    [Battle Master] 8:53 pm: Base power numbers are as follows:
    [Battle Master] 8:54 pm: Gamera (Heisei) - 15
    [Battle Master] 8:54 pm: MechaGodzilla (Heisei) - 80
    [Battle Master] 8:54 pm: We will now factor the Cover Bonus/Penalty and any special rules provided by the Battlefield.
    [Battle Master] 8:54 pm: Battlefield: Mondo Island
    [Battle Master] 8:54 pm: Cover: Light (+5 point BONUS to Defense Rolls)
    [Battle Master] 8:55 pm: We will now review and factor any special conditions provided by the Combatant Profiles:
    [Battle Master] 8:56 pm: Gamera (Heisei):
    [Battle Master] 8:56 pm: Flight - Gamera is able to fly by expelling blasts of flame from his shell. This enables him to fly at extreme speeds and with incredible maneuverability. Gamera counts as an AERIAL KAIJU and may take the OPPOSITE Bonus for the Cover offered by a battlefield. However, he is equally able to function on the ground and can use either the listed Cover Bonus or that for being an AERIAL KAIJU.
    [Battle Master] 8:56 pm: Personal Primal Number - 90 - Plasma Fist - Gamera is able to HEAL ONE WOUND suffered during the battle by breathing fire onto it. Not only does this repair an injury but Gamera is considered to now have a Plasma Fist, increasing his potential in combat. Gamera ADDS +20 to his Power Number for the DURATION OF THE TOURNAMENT. If Gamera has NOT YET suffered a wound in battle in his current battle, he gains no benefit from the Plasma Fist other than as a HIT on his enemy.
    [Battle Master] 8:56 pm: His enemy CAN NOT attempt a Defense Roll against a Plasma Fist attack.
    [Battle Master] 8:56 pm: PRIMAL NUMBER: - 03 - The DD-II Champion hits the kaiju and gets another free attack.
    [Battle Master] 8:56 pm: MechaGodzilla (Heisei):
    [Battle Master] 8:56 pm: Personal Primal Number: - 90 - NT20 Diamond Armor - The BEAM ATTACK by its opponent is absorbed by MechaGodzilla to power the Plasma Grenade. Its target immediately makes a Defense Roll, treating its Power Number as the Attack Roll. If the Defense Roll FAILS, the opponent suffers TWO WOUNDS. Even if successful, such is the strength of the Plasma Grenade that the opponent still suffers 1 HIT. If the enemy kaiju DOES NOT have a BEAM WEAPON, he may make an ATTACK ROLL against MechaGodzilla.
    [Battle Master] 8:57 pm: The robot CAN NOT make a Defense Roll to counter it.
    [Battle Master] 8:57 pm: Special Rules: MILITARY ATTACKS – MechaGodzilla is designed and built to defend Japan from the ravages of kaiju. As a result, military attacks are never directed against MechaGodzilla. Any attack which might have been targeted against it is REDIRECTED against its foe if a military attack is directed against both combatants.
    [Battle Master] 8:57 pm: This modifies the power numbers for each kaiju to:
    [Battle Master] 8:58 pm: Gamera (Heisei) - Offensive Power Number - 15 Defensive Power Number - 25
    [Battle Master] 8:58 pm: (because Orga sucks at voting)
    [Battle Master] 8:59 pm: MechaGodzilla (Heisei) - Offensive Power Number - 90 Defensive Power Number - 90 (max)
    [Battle Master] 8:59 pm: We will now roll to see who takes the first turn, ODD numbers for the low vote getter and EVEN for the high scorer.
    [Battle Master] 9:00 pm: The roll is 3. Gamera (Heisei) will attack first each turn.
    [Battle Master] 9:01 pm: Pre-Battle Events:
    [Battle Master] 9:02 pm: Revenge of the Russians: Rolls 75--No effect
    [Battle Master] 9:02 pm: Let the Combat begin
    [Battle Master] 9:02 pm: Round 1:
    [Battle Master] 9:03 pm: Gamera (Heisei) Attack: Rolls 70--Miss
    [Battle Master] 9:03 pm: MechaGodzilla (Heisei) Attack: Rolls 45--HIT!
    [Battle Master] 9:04 pm: Gamera (Heisei) Defense: Rolls 22--BLOCKED!
    [Battle Master] 9:04 pm: After 1 round, the damage is:
    [Battle Master] 9:04 pm: Gamera (Heisei) - 0
    [Battle Master] 9:04 pm: MechaGodzilla (Heisei) - 0
    [Battle Master] 9:04 pm: Round 2:
    [Battle Master] 9:04 pm: Gamera (Heisei) Attack: Rolls 12--HIT!
    [Battle Master] 9:04 pm: MechaGodzilla (Heisei) Defense: Rolls 40--Unsuccessful
    [Battle Master] 9:05 pm: MechaGodzilla (Heisei) Attack: Rolls 25--HIT!
    [Battle Master] 9:05 pm: Gamera (Heisei) Defense: Rolls 89--Unsuccessful
    [Battle Master] 9:05 pm: After 2 rounds, the damage is:
    [Battle Master] 9:05 pm: Gamera (Heisei) - 1
    [Battle Master] 9:05 pm: MechaGodzilla (Heisei) - 1
    [Battle Master] 9:05 pm: Round 3:
    [Battle Master] 9:05 pm: Gamera (Heisei) Attack: Rolls 29--Miss
    [Battle Master] 9:06 pm: MechaGodzilla (Heisei) Attack: Rolls 31--HIT!
    [Battle Master] 9:06 pm: Gamera (Heisei) Defense: Rolls 10--BLOCKED!
    [Battle Master] 9:06 pm: After 3 rounds, the damage is:
    [Battle Master] 9:06 pm: Gamera (Heisei) - 1
    [Battle Master] 9:06 pm: MechaGodzilla (Heisei) - 1
    [Battle Master] 9:06 pm: Round 4:
    [Battle Master] 9:06 pm: Gamera (Heisei) Attack: Rolls 56--Miss--Primal Number!
    [Battle Master] 9:06 pm: 56 - (Godzilla, KotM) - The kaiju's furious assault causes it to swell with power. Any Wounds it has already received are REDUCED by 1 to reflect the kaiju's renewed strength.
    [Battle Master] 9:07 pm: Gamera (Heisei) has HEALED ONE WOUND
    [Battle Master] 9:07 pm: MechaGodzilla (Heisei) Attack: Rolls 21--HIT!
    [Battle Master] 9:07 pm: Gamera (Heisei) Defense: Rolls 33--Unsuccessful
    [Battle Master] 9:07 pm: After 4 rounds, the damage is:
    [Battle Master] 9:07 pm: Gamera (Heisei) - 1
    [Battle Master] 9:07 pm: MechaGodzilla (Heisei) - 1
    [Battle Master] 9:07 pm: Round 5:
    [Battle Master] 9:07 pm: Gamera (Heisei) Attack: Rolls 83--Miss
    [Battle Master] 9:08 pm: MechaGodzilla (Heisei) Attack: Rolls 59--HIT!
    [Battle Master] 9:08 pm: Gamera (Heisei) Defense: Rolls 03--BLOCKED!
    [Battle Master] 9:08 pm: After 5 rounds, the damage is:
    [Battle Master] 9:08 pm: Gamera (Heisei) - 1
    [Battle Master] 9:08 pm: MechaGodzilla (Heisei) - 1
    [Battle Master] 9:08 pm: Round 6:
    [Battle Master] 9:08 pm: Gamera (Heisei) Attack: Rolls 99--Miss
    [Battle Master] 9:09 pm: MechaGodzilla (Heisei) Attack: Rolls 79--HIT!
    [Battle Master] 9:09 pm: Gamera (Heisei) Defense: Rolls 13--BLOCKED!
    [Battle Master] 9:09 pm: After 6 rounds, the damage is:
    [Battle Master] 9:09 pm: Gamera (Heisei) - 1
    [Battle Master] 9:09 pm: MechaGodzilla (Heisei) - 1
    [Battle Master] 9:09 pm: Round 7:
    [Battle Master] 9:09 pm: Gamera (Heisei) Attack: Rolls 71--Miss
    [Battle Master] 9:09 pm: MechaGodzilla (Heisei) Attack: Rolls 10--HIT!
    [Battle Master] 9:10 pm: Gamera (Heisei) Defense: Rolls 08--BLOCKED!
    [Battle Master] 9:10 pm: After 7 rounds, the damage is:
    [Battle Master] 9:10 pm: Gamera (Heisei) - 1
    [Battle Master] 9:10 pm: MechaGodzilla (Heisei) -1
    [Battle Master] 9:10 pm: Round 8:
    [Battle Master] 9:10 pm: Gamera (Heisei) Attack: Rolls 18--Miss
    [Battle Master] 9:10 pm: MechaGodzilla (Heisei) Attack: Rolls 97--Miss
    [Battle Master] 9:11 pm: After 8 rounds, the damage is:
    [Battle Master] 9:11 pm: Gamera (Heisei) - 1
    [Battle Master] 9:11 pm: MechaGodzilla (Heisei) - 1
    [Battle Master] 9:11 pm: Round 9:
    [Battle Master] 9:11 pm: Gamera (Heisei) Attack: Rolls 46--Miss
    [Battle Master] 9:11 pm: MechaGodzilla (Heisei) Attack: Rolls 15--HIT!
    [Battle Master] 9:12 pm: Gamera (Heisei) Defense: Rolls 86--Unsuccessful
    [Battle Master] 9:12 pm: After 9 rounds, the damage is:
    [Battle Master] 9:12 pm: Gamera (Heisei) - 2
    [Battle Master] 9:12 pm: MechaGodzilla (Heisei) - 1
    [Battle Master] 9:12 pm: Round 10:
    [Battle Master] 9:12 pm: Gamera (Heisei) Attack: Rolls 72--Miss
    [Battle Master] 9:12 pm: MechaGodzilla (Heisei) Attack: Rolls 25--HIT!
    [Battle Master] 9:13 pm: Gamera (Heisei) Defense: Rolls 56--Unsuccessful
    [Battle Master] 9:13 pm: Combat has concluded
    [Battle Master] 9:13 pm: The final damage tally is:
    [Battle Master] 9:13 pm: Gamera (Heisei) - 3
    [Battle Master] 9:13 pm: MechaGodzilla (Heisei) - 1
    [Battle Master] 9:13 pm: The Winner: MechaGodzilla (Heisei)
  2. Battle Master

    Battle Master DD Overlord

    [Battle Master] 9:17 pm: Our final match tonight will be...
    [Battle Master] 9:17 pm: 02. Death Ghidorah vs. MOGUERA
    [Battle Master] 9:18 pm: We are in all quiet mode right now
    [Battle Master] 9:18 pm: Match 02 is beginning...
    [Battle Master] 9:18 pm: Base power numbers are as follows:
    [Battle Master] 9:18 pm: Death Ghidorah - 23
    [Battle Master] 9:18 pm: MOGUERA - 77
    [Battle Master] 9:18 pm: We will now factor the Cover Bonus/Penalty and any special rules provided by the Battlefield.
    [Battle Master] 9:18 pm: Battlefield: Fukuoka City
    [Battle Master] 9:18 pm: Cover: Heavy (+15 point BONUS to Defense Rolls)
    [Battle Master] 9:19 pm: We will now review and factor any special conditions provided by the Combatant Profiles:
    [Battle Master] 9:19 pm: Death Ghidorah:
    [Battle Master] 9:19 pm: Flight - Death Ghidorah is capable of flying, though he is both slow and awkward in the air. As an AERIAL KAIJU, he may take the OPPOSITE Bonus for the Cover offered by a battlefield. However, he is equally able to function on the ground and can use either the listed Cover Bonus or that for being an AERIAL KAIJU.
    [Battle Master] 9:19 pm: Personal Primal Number: - 64 - Wishbone - Death Ghidorah grabs his enemy with all three of his powerful jaws and pulls - in three different directions! The enemy kaiju gets one chance to escape the jaws of death. Roll a d100. On a 1-20, the opponent has escaped, sustaining 1 WOUND. Otherwise, Death Ghidorah rips it apart, dealing 3 WOUNDS and destroying his enemy!
    [Battle Master] 9:19 pm: Special Rules: - Earthshaker - Death Ghidorah's malevolent powers cause the ground to tremble and shake, shattering the bedrock as his mystical energies summon molten magma up from the Earth's core.

    BEFORE THE BATTLE BEGINS, roll a d10 to determine the magnitude of this attack:

    If "1" is rolled, the enemy kaiju is struck by a burst of lava exploding from the ground. Its Power Number depends on the battlefield Cover:
    [Battle Master] 9:19 pm: Light: 75

    Moderate: 60

    Heavy: 45

    Extreme: 30

    Minimal or No Cover results in no attack.
    [Battle Master] 9:19 pm: The defending kaiju must roll under the attack number to defend itself. The resulting earth tremor causes such massive destruction that the battlefield Cover is REDUCED one level (-5) FOR THE REMAINDER OF THE TOURNAMENT.
    [Battle Master] 9:20 pm: MOGUERA:
    [Battle Master] 9:20 pm: Flight – MOGUERA is able to fly by means of propulsion units in its legs. MOGUERA counts as an AERIAL KAIJU and may take the OPPOSITE Bonus for the Cover offered by a battlefield, treating NONE as EXTREME, for example. However, it is equally able to function on the ground and will use either the normal Cover Bouns or that for being an AERIAL KAIJU.
    [Battle Master] 9:20 pm: Personal Primal Number: - 90 – Divide and Conquer – MOGUERA splits into its two component machines. Each can withstand 2 HITS and have a Power Number equal to ½ that of MOGUERA. If MOGUERA has suffered only one wound in the battle, its component machines still have 2 wounds each. If the combined MOGUERA has suffered 2 or more wounds, each machine will have only one remaining.
    [Battle Master] 9:20 pm: The enemy kaiju must make a Focus Roll to determine which machine it attacks and must destroy BOTH in order to win the match.

    If both vehicles are still functional and the PPN is rolled AGAIN by either, they will RECOMBINE, adding their remaining wounds together and dividing by 2 to determine the number remaining. MOGUERA can actually repair itself by transforming. The recombined MOGUERA will be restored to its full Power Number as well.
    [Battle Master] 9:20 pm: Special Rules: Weapon of Earth Forces – MOGUERA is designed and built to defend Japan from the ravages of kaiju. Military attacks are never directed against MOGUERA but REDIRECTED against its foe, possibly resulting in double attacks in cases where military attacks are directed against both combatants.
    [Battle Master] 9:20 pm: This modifies the power number of each kaiju to:
    [Battle Master] 9:21 pm: Death Ghidorah - Offensive Power Number - 23 Defensive Power Number - 38
    [Battle Master] 9:21 pm: MOGUERA - Offensive Power Number - 77 Defensive Power Number - 90 (max)
    [Battle Master] 9:21 pm: We will now roll to see who takes the first turn, ODD numbers for the low vote getter and EVEN for the high scorer.
    [Battle Master] 9:21 pm: The roll is 6. MOGUERA will attack first each turn.
    [Battle Master] 9:21 pm: Pre-Battle Events:
    [Battle Master] 9:22 pm: Earthshaker: Rolls 8--No effect
    [Battle Master] 9:22 pm: Let the combat begin
    [Battle Master] 9:22 pm: Round 1:
    [Kaiju Fight Club]: BS Digital Q has left at 9:22 pm
    [Battle Master] 9:22 pm: MOGUERA Attack: Rolls 57--HIT!--Primal Number!
    [Battle Master] 9:23 pm: 57 - (Rodan) - The kaiju's incredible speed and agility stuns its enemy. Its foe FORFEITS its next Attack Roll.
    [Battle Master] 9:23 pm: Death Ghidorah has forfeited its attack roll this turn
    [Battle Master] 9:23 pm: After 1 round, the damage is:
    [Battle Master] 9:23 pm: MOGUERA - 0
    [Battle Master] 9:23 pm: Death Ghidorah - 1
    [Battle Master] 9:23 pm: Round 2:
    [Battle Master] 9:23 pm: MOGUERA Attack: Rolls 40--HIT!
    [Battle Master] 9:24 pm: Death Ghidorah Defense: Rolls 17--BLOCKED!
    [Battle Master] 9:24 pm: Death Ghidorah Attack: Rolls 81--Miss
    [Battle Master] 9:24 pm: After 2 rounds, the damage is:
    [Battle Master] 9:24 pm: MOGUERA - 0
    [Battle Master] 9:24 pm: Death Ghidorah - 1
    [Battle Master] 9:24 pm: Round 3:
    [Battle Master] 9:24 pm: MOGUERA Attack: Rolls 71--HIT!
    [Battle Master] 9:25 pm: Death Ghidorah Defense: Rolls 52--Unsuccessful
    [Battle Master] 9:25 pm: Death Ghidorah Attack: Rolls 81--Miss
    [Battle Master] 9:25 pm: After 3 rounds, the damage is:
    [Battle Master] 9:25 pm: MOGUERA - 0
    [Battle Master] 9:25 pm: Death Ghidorah - 2
    [Battle Master] 9:25 pm: Round 4:
    [Battle Master] 9:26 pm: MOGUERA Attack: Rolls 83--Miss
    [Battle Master] 9:26 pm: Death Ghidorah Attack: Rolls 88--Miss
    [Battle Master] 9:26 pm: After 4 rounds, the damage is:
    [Battle Master] 9:26 pm: MOGUERA - 0
    [Battle Master] 9:26 pm: Death Ghidorah - 2
    [Battle Master] 9:26 pm: Round 5:
    [Battle Master] 9:26 pm: MOGUERA Attack: Rolls 88--Miss
    [Battle Master] 9:27 pm: Death Ghidorah Attack: Rolls 15--HIT!
    [Battle Master] 9:27 pm: MOGUERA Defense: Rolls 98--Unsuccessful
    [Battle Master] 9:27 pm: After 5 rounds, the damage is:
    [Battle Master] 9:27 pm: MOGUERA - 1
    [Battle Master] 9:27 pm: Death Ghidorah - 2
    [Battle Master] 9:27 pm: Round 6:
    [Battle Master] 9:27 pm: MOGUERA Attack: Rolls 53--HIT!
    [Battle Master] 9:27 pm: Death Ghidorah Defense: Rolls 52--Unsuccessful
    [Battle Master] 9:28 pm: Death Ghidorah Attack: Rolls 69--Miss
    [Battle Master] 9:28 pm: Combat has concluded
    [Battle Master] 9:28 pm: The final damage tally is:
    [Battle Master] 9:28 pm: MOGUERA - 1
    [Battle Master] 9:28 pm: Death Ghidorah - 3
    [Battle Master] 9:28 pm: Monster Master is a Godzilla Hipster
    [Battle Master] 9:28 pm: The Winner: MOGUERA
  3. The Great MM

    The Great MM THE Moderator Staff Member

    Monster Master certainly is not.

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