Round 3 Transcripts

Discussion in 'Round 3: Gruesome Giant Genocide' started by Battle Master, Mar 5, 2014.

  1. Battle Master

    Battle Master DD Overlord

    [Battle Master] 8:34 pm: Our first match tonight will be...
    [Battle Master] 8:34 pm: 01. Death Ghidorah vs. Godzilla (GMK)
    [Battle Master] 8:34 pm: We are in all quiet mode now
    [Battle Master] 8:35 pm: Match 01 is beginning...
    [Battle Master] 8:35 pm: Base power numbers are as follows:
    [Battle Master] 8:35 pm: Death Ghidorah - 29
    [Battle Master] 8:35 pm: Godzilla (GMK) - 71
    [Battle Master] 8:35 pm: We will now factor the Cover Bonus/Penalty and any special rules provided by the Battlefield.
    [Battle Master] 8:35 pm: Battlefield: Paris
    [Battle Master] 8:36 pm: Cover: Moderate (+10 point BONUS to Defense Rolls)
    [Battle Master] 8:36 pm: EDF Battleship Eclaire – ANY kaiju attacking Paris will be targeted by the Eclaire. This armored airship has a Power Number of 20 and can be destroyed with 1 HIT. It effectively serves as a third combatant.

    Eclaire will make a Focus Roll to see which kaiju it will attack at the end of each round. They must also make a Focus Roll to see whether it to attack their foe or the ship.
    [Battle Master] 8:36 pm: We will now review and factor any special conditions provided by the Combatant Profiles:
    [Battle Master] 8:36 pm: Death Ghidorah:
    [Battle Master] 8:36 pm: Flight - Death Ghidorah is capable of flying, though he is both slow and awkward in the air. As an AERIAL KAIJU, he may take the OPPOSITE Bonus for the Cover offered by a battlefield. However, he is equally able to function on the ground and can use either the listed Cover Bonus or that for being an AERIAL KAIJU.
    [Battle Master] 8:36 pm: Consume Life Force - Death Ghidorah is able to sustain himself by devouring the life energies of trees and forests. On any battlefield that is a WOODED AREA, Death Ghidorah may attempt to heal himself by consuming their life force. Roll a d6. On the roll of a 1, he HEALS 1 WOUND. He may successfully heal only once during any battle.
    [Battle Master] 8:37 pm: Personal Primal Number: - 64 - Wishbone - Death Ghidorah grabs his enemy with all three of his powerful jaws and pulls - in three different directions! The enemy kaiju gets one chance to escape the jaws of death. Roll a d100. On a 1-20, the opponent has escaped, sustaining 1 WOUND. Otherwise, Death Ghidorah rips it apart, dealing 3 WOUNDS and destroying his enemy!
    [Battle Master] 8:37 pm: Special Rules: - Earthshaker - Death Ghidorah's malevolent powers cause the ground to tremble and shake, shattering the bedrock as his mystical energies summon molten magma up from the Earth's core.

    BEFORE THE BATTLE BEGINS, roll a d10 to determine the magnitude of this attack:

    If "1" is rolled, the enemy kaiju is struck by a burst of lava exploding from the ground. Its Power Number depends on the battlefield Cover:

    Light: 75

    Moderate: 60

    Heavy: 45

    Extreme: 30
    [Battle Master] 8:37 pm: Minimal or No Cover results in no attack.



    The defending kaiju must roll under the attack number to defend itself. The resulting earth tremor causes such massive destruction that the battlefield Cover is REDUCED one level (-5) FOR THE REMAINDER OF THE TOURNAMENT.
    [Battle Master] 8:37 pm: Godzilla (GMK):
    [Battle Master] 8:37 pm: Personal Primal Number: 03 - Godzilla (GMK) unleashes a point-blank blast of atomic annihilation that utterly consumes his adversary, reducing them to a pile of ash. Godzilla immediately WINS THE FIGHT. However, there is a chance that this raging power will escape even Godzilla's control.
    [Battle Master] 8:37 pm: Before determining if Godzilla's enemy has been annihilated, roll a d6. On a roll of 1, the awesome power Godzilla is drawing upon causes him to spontaneously combust before he can destroy his adversary. If this occurs, Godzilla is defeated and his opponent is declared the victor.

    [Battle Master] 8:37 pm: Special Rules: - Deadly Accuracy - Godzilla has shown his baleful prowess at burning targets from the sky with his horrifyingly accurate atomic breath. AERIAL KAIJU fighting Godzilla will always suffer a -10 REDUCTION to their DPN because of his skill.
    [Battle Master] 8:38 pm: This modifies the power number of each kaiju to:
    [Battle Master] 8:38 pm: Death Ghidorah - Offensive Power Number - 29 Defensive Power Number - 39
    [Battle Master] 8:38 pm: Godzilla (GMK) - Offensive Power Number - 71 Defensive Power Number - 81
    [Battle Master] 8:38 pm: We will now roll to see who takes the first turn, ODD numbers for the low vote getter and EVEN for the high scorer.
    [Battle Master] 8:39 pm: The roll is 1. Death Ghidorah will attack first each turn
    [Battle Master] 8:39 pm: Pre-Battle Events:
    [Battle Master] 8:39 pm: Earthshaker: Rolls 7--No effect
    [Battle Master] 8:39 pm: Let the combat begin
    [Battle Master] 8:39 pm: The Eclair has entered the battlefield
    [Battle Master] 8:39 pm: Round 1:
    [Battle Master] 8:40 pm: Death Ghidorah Focus (EVEN Godzilla (GMK), ODD Eclair): Rolls 6--Will target Godzilla (GMK)
    [Battle Master] 8:41 pm: Death Ghidorah Attack: Rolls 92--Miss
    [Battle Master] 8:41 pm: Godzilla (GMK) Focus (EVEN Death Ghidorah, ODD Eclair): Rolls 6--Will target Death Ghidorah
    [Battle Master] 8:41 pm: Godzilla (GMK) Attack: Rolls 11--HIT!
    [Battle Master] 8:41 pm: Death Ghidorah Defense: Rolls 76--Unsuccessful
    [Battle Master] 8:42 pm: Eclair Focus (EVEN Godzilla (GMK), ODD Death Ghidorah): Rolls 5--Will target Death Ghidorah
    [Battle Master] 8:42 pm: Eclair Attack: Rolls 23--Miss
    [Battle Master] 8:42 pm: After 1 round, the damage is:
    [Battle Master] 8:42 pm: Death Ghidorah - 1
    [Battle Master] 8:42 pm: Godzilla (GMK) - 0
    [Battle Master] 8:42 pm: Eclair - 0
    [Battle Master] 8:42 pm: Round 2:
    [Battle Master] 8:43 pm: Death Ghidorah Focus (EVEN Godzilla (GMK), ODD Eclair): Rolls 6--Will target Godzilla (GMK)
    [Battle Master] 8:43 pm: Death Ghidorah Attack: Rolls 19--HIT!
    [Battle Master] 8:43 pm: Godzilla (GMK) Defense: Rolls 24--Unsuccessful
    [Battle Master] 8:44 pm: Godzilla (GMK) Focus (EVEN Death Ghidorah, ODD Eclair): Rolls 6--Will target Death Ghidorah
    [Battle Master] 8:44 pm: Godzilla (GMK) Attack: Rolls 09--HIT!
    [Battle Master] 8:44 pm: Death Ghidorah Defense: Rolls 12--Unsuccessful
    [Battle Master] 8:45 pm: Eclair Focus (EVEN Godzilla (GMK), ODD Death Ghidorah): Rolls 6--Will target Godzilla (GMK)
    [Battle Master] 8:45 pm: Satan is summoned
    [Battle Master] 8:45 pm: fyi
    [Battle Master] 8:45 pm: Eclair Attack: Rolls 25--Miss
    [Battle Master] 8:45 pm: After 2 rounds, the damage is:
    [Battle Master] 8:45 pm: Death Ghidorah - 2
    [Battle Master] 8:45 pm: Godzilla (GMK) - 1
    [Battle Master] 8:45 pm: Eclair - 0
    [Battle Master] 8:45 pm: Round 3:
    [Battle Master] 8:45 pm: Death Ghidorah Focus (EVEN Godzilla (GMK), ODD Eclair): Rolls 4--Will target Godzilla (GMK)
    [Battle Master] 8:46 pm: Death Ghidorah Attack: Rolls 97--Miss
    [Battle Master] 8:46 pm: Godzilla (GMK) Focus (EVEN Death Ghidorah, ODD Eclair): Rolls 5--Will target Eclair
    [Battle Master] 8:46 pm: Godzilla (GMK) Attack: Rolls 45--HIT!
    [Battle Master] 8:46 pm: Eclair Focus (EVEN Godzilla (GMK), ODD Death Ghidorah): Rolls 3--Will target Death Ghidorah
    [Battle Master] 8:47 pm: Eclair Attack: Rolls 72--Miss
    [Battle Master] 8:47 pm: The Eclair has been destroyed
    [Battle Master] 8:47 pm: After 3 rounds, the damage is:
    [Battle Master] 8:47 pm: Death Ghidorah - 2
    [Battle Master] 8:47 pm: Godzilla (GMK) - 1
    [Battle Master] 8:47 pm: Eclair - 1 *Destroyed*
    [Battle Master] 8:47 pm: Round 4:
    [Battle Master] 8:47 pm: Death Ghidorah Attack: Rolls 26--HIT
    [Battle Master] 8:48 pm: Godzilla (GMK) Defense: Rolls 71--Unsuccessful
    [Battle Master] 8:48 pm: Godzilla (GMK) Attack: Rolls 91--Miss
    [Battle Master] 8:48 pm: After 4 rounds, the damage is:
    [Battle Master] 8:48 pm: Death Ghidorah - 2
    [Battle Master] 8:48 pm: Godzilla (GMK) - 2
    [Battle Master] 8:48 pm: Eclair - 1 *Destroyed*
    [Battle Master] 8:48 pm: Round 5:
    [Battle Master] 8:49 pm: Death Ghidorah Attack: Rolls 75--Miss
    [Battle Master] 8:49 pm: Godzilla (GMK) Attack: Rolls 60--HIT!
    [Battle Master] 8:49 pm: Death Ghidorah Defense: Rolls 26--BLOCKED!
    [Battle Master] 8:49 pm: After 5 rounds, the damage is:
    [Battle Master] 8:50 pm: Death Ghidorah Attack: Rolls 23--HIT!
    [Battle Master] 8:50 pm: Godzilla (GMK) Defense: Rolls 78--Unsuccessful
    [Battle Master] 8:50 pm: Godzilla (GMK) Attack: Rolls 79--Miss
    [Battle Master] 8:50 pm: Combat has concluded
    [Battle Master] 8:50 pm: The final damage tally is:
    [Battle Master] 8:50 pm: Death Ghidorah - 2
    [Battle Master] 8:50 pm: Godzilla (GMK) - 3
    [Battle Master] 8:51 pm: Eclair - 1 *Destroyed*
    [Battle Master] 8:51 pm: The Winner: Death Ghidorah
  2. Battle Master

    Battle Master DD Overlord

    [Battle Master] 8:57 pm: Our next match tonight will be...
    [Battle Master] 8:57 pm: 02. Godzilla (Kiryu) vs. Mecha-King Ghidorah
    [Battle Master] 8:57 pm: We are in all quiet mode
    [Battle Master] 8:57 pm: Match 02 is beginning...
    [Battle Master] 8:57 pm: Base power numbers are as follows:
    [Battle Master] 8:57 pm: Godzilla (Kiryu) - 90
    [Battle Master] 8:57 pm: Mecha-King Ghidorah - 15
    [Battle Master] 8:58 pm: We will now factor the Cover Bonus/Penalty and any special rules provided by the Battlefield.
    [Battle Master] 8:58 pm: Battlefield: Birth Island
    [Battle Master] 8:58 pm: Cover: Light (+5 point BONUS to Defense Rolls)
    [Battle Master] 8:58 pm: Uranium Deposits - There is so much radioactive matter beneath Birth Island that RADIOACTIVE KAIJU are able to draw nourishment from it. Any time a RADIOACTIVE KAIJU rolls 01-10 either on an Attack or Defense Roll, it will also HEAL ONE WOUND previously suffered in battle.
    [Battle Master] 8:59 pm: We will now review and factor any special conditions provided by the Combatant Profiles:
    [Battle Master] 8:59 pm: We will now review and factor any special conditions provided by the Combatant Profiles:
    [Battle Master] 8:59 pm: Godzilla (Kiryu):
    [Battle Master] 8:59 pm: Personal Primal Number: - 03 - Atomic Fire Blast - Godzilla unleashes a concentrated blast of radioactive power. So devastating is this attack that his enemy SUFFERS 2 WOUNDS and must make its NEXT Attack Roll at Power Number -10. Subsequent Attack Rolls can be made at its normal Power Number.
    [Battle Master] 8:59 pm: Special Rules: Old War Wound - A horrible scar marks Godzilla's chest, a weak point in his natural defenses. Whenever Godzilla suffers a HIT, there is a slight chance that this old injury has been struck. Roll 1d6. On a 1, the old wound has been hit. The sudden, agonizing pain momentarily cripples Godzilla who must FORFEIT HIS NEXT ATTACK AND DEFENSE ROLLS.
    [Battle Master] 8:59 pm: Mecha-King Ghidorah:
    [Battle Master] 8:59 pm: Aerial - Mecha-King Ghidorah flies at incredible speeds. As an AERIAL KAIJU, it is able to maneuver better without tall buildings or other obstructions getting in the way. Mecha-King Ghidorah will always take the OPPOSITE Cover Bonus for a battlefield, treating NONE as EXTREME, for example.
    [Battle Master] 8:59 pm: Personal Primal Number: - 90 - Capture Claw - Mecha-King Ghidorah successfully grabs its foe with the immense machine hand, holding him tight in a shocking embrace. Until the enemy kaiju successfully deals a HIT to Mecha-King Ghidorah, he will continue to inflict ONE WOUND EACH ROUND on the enemy without having to make another Attack Roll! The captured kaiju CAN NOT attempt Attack or Defense Rolls until it has freed itself of the device. Mecha-King Ghidorah CAN NOT use a Defense Roll against
    [Battle Master] 9:00 pm: against an escape attempt.
    [Battle Master] 9:00 pm: Special Rules: Time After Time - Mecha-King Ghidorah is a cyborg sent from the future to protect Japan and win the Daikaiju Desumacchi. However, Futurian time machines are an erratic and uncertain technology. BEFORE THE BATTLE BEGINS, roll a d6 and add 5. This is the MAXIMUM number of Rounds Mecha-King Ghidorah can remain in this time-place. If the requisite number of Rounds expire before either kaiju is victorious, Mecha-King Ghidorah fades back to the 23rd century and his foe wins the battle.
    [Battle Master] 9:00 pm: This modifies the power number of each kaiju to:
    [Battle Master] 9:00 pm: Godzilla (Kiryu) - Offensive Power Number - 90 Defensive Power Number - 90 (max)
    [Battle Master] 9:00 pm: Mecha-King Ghidorah - Offensive Power Number - 15 Defensive Power Number - 25
    [Battle Master] 9:00 pm: We will now roll to see who takes the first turn, ODD numbers for the low vote getter and EVEN for the high scorer.
    [Battle Master] 9:01 pm: The roll is 6. Godzilla (Kiryu) will attack first each turn
    [Battle Master] 9:01 pm: Also I will start rolling a different d6 that hopefully will stop rolling 6s.
    [Battle Master] 9:01 pm: Let the combat begin
    [Battle Master] 9:01 pm: Round 1:
    [Battle Master] 9:01 pm: Godzilla (Kiryu) Attack: Rolls 16--HIT!
    [Battle Master] 9:02 pm: Mecha-King Ghidorah Defense: Rolls 33--Unsuccessful
    [Battle Master] 9:02 pm: Mecha-King Ghidorah Attack: Rolls 41--Miss
    [Battle Master] 9:02 pm: After 1 round, the damage is:
    [Battle Master] 9:02 pm: Godzilla (Kiryu) - 1
    [Battle Master] 9:02 pm: Mecha-King Ghidorah - 0
    [Battle Master] 9:02 pm: Round 2:
    [Battle Master] 9:02 pm: Godzilla (Kiryu) Attack: Rolls 39--HIT!
    [Battle Master] 9:03 pm: Mecha-King Ghidorah Defense: Rolls 26--Unsuccessful
    [Battle Master] 9:03 pm: Mecha-King Ghidorah Attack: Rolls 81--Miss
    [Battle Master] 9:03 pm: After 2 rounds, the damage is:
    [Battle Master] 9:03 pm: Godzilla (Kiryu) - 0
    [Battle Master] 9:03 pm: Mecha-King Ghidorah - 2
    [Battle Master] 9:03 pm: Round 3:
    [Battle Master] 9:03 pm: Godzilla (Kiryu) Attack: Rolls 37--HIT!
    [Battle Master] 9:04 pm: Mecha-King Ghidorah Defense: Rolls 58--Unsuccessful
    [Battle Master] 9:04 pm: Mecha-King Ghidorah Attack: Rolls 32--Miss
    [Battle Master] 9:04 pm: Combat has concluded
    [Battle Master] 9:04 pm: The final damage tally is:
    [Battle Master] 9:04 pm: Godzilla (Kiryu) - 0
    [Battle Master] 9:04 pm: Mecha-King Ghidorah - 3
    [Battle Master] 9:04 pm: The Winner: Godzilla (Kiryu)
  3. Battle Master

    Battle Master DD Overlord

    [Battle Master] 9:06 pm: Our next match tonight will be...
    [Battle Master] 9:07 pm: 03. Fire Rodan and Godzilla Junior vs. Gamera (Heisei)
    [Battle Master] 9:07 pm: We are in all quiet mode now
    [Battle Master] 9:07 pm: Match 03 is beginning...
    [Battle Master] 9:07 pm: Base power numbers are as follows:
    [Battle Master] 9:07 pm: Fire Rodan - 15
    [Battle Master] 9:07 pm: Godzilla Junior - 15
    [Battle Master] 9:07 pm: Gamera (Heisei) - 81
    [Battle Master] 9:07 pm: We will now review and factor any special conditions provided by the Combatant Profiles:
    [Battle Master] 9:08 pm: Battlefield: Oda Island
    [Battle Master] 9:08 pm: Cover: Light (+5 point BONUS to Defense Rolls)
    [Battle Master] 9:08 pm: We will now review and factor any special conditions provided by the Combatant Profiles:
    [Battle Master] 9:08 pm: Fire Rodan:
    [Battle Master] 9:08 pm: Flight - Rodan is among the fastest kaiju and is able to fly at supersonic speeds. He counts as an AERIAL KAIJU and may take the OPPOSITE Bonus for the Cover offered by a battlefield, treating NONE as EXTREME, for example. Such is his speed that Rodan may RE-ROLL his FIRST 3 FAILED Defense Rolls in each battle.
    [Battle Master] 9:08 pm: Personal Primal Number: 90 - Sonic Doom - Rodan soars over the battlefield, allowing his mighty sonic booms to devastate the terrain. In addition to dealing 1 WOUND to his foe, Rodan’s assault REDUCES THE COVER BONUS of the Battlefield by 2 categories (-10) for the remainder of the tournament. The enemy kaiju is also stunned by the attack and must FORFEIT its next Attack and Defense Roll.
    [Battle Master] 9:08 pm: Special Rules: From the Ashes of Death - Fire Rodan’s radiation mutated body may allow him to recover even from seemingly mortal wounds. Roll a d100 when Rodan has received 3 WOUNDS. On a roll of 1-50, Rodan RECOVERS and continues to battle his enemy. If his foe is able to deal ONE ADDITIONAL HIT to Rodan, he is eliminated from the tournament, this time for good. Fire Rodan can make Defense Rolls against these additional attacks.
    [Battle Master] 9:08 pm: Godzilla Junior:
    [Battle Master] 9:09 pm: Combined Primal Number - 93 - Nuclear Winter - Rodan releases a torrent of radioactive energy in the match. The battlefield is transformed into a RADIOACTIVE SLAG HEAP, and Godzilla Junior receives an INCREASE OF 20 POINTS to his power number, growing in strength from the radioactivity. Rodan suffers ONE WOUND from the strain.
    [Battle Master] 9:09 pm: Special Rules: Tenacity - Godzilla Junior is a determined opponent, never accepting defeat and attacking even the most awesome of adversaries. As a result of this tremendous determination, Godzilla Junior receives a +20 BONUS to his PN and one final Attack Roll AFTER he has been defeated. If he can TIE THE SCORE, he will continue the battle.
    [Battle Master] 9:09 pm: Gamera (Heisei):
    [Battle Master] 9:09 pm: Flight - Gamera is able to fly by expelling blasts of flame from his shell. This enables him to fly at extreme speeds and with incredible maneuverability. Gamera counts as an AERIAL KAIJU and may take the OPPOSITE Bonus for the Cover offered by a battlefield. However, he is equally able to function on the ground and can use either the listed Cover Bonus or that for being an AERIAL KAIJU.
    [Battle Master] 9:10 pm: Personal Primal Number - 90 - Plasma Fist - Gamera is able to HEAL ONE WOUND suffered during the battle by breathing fire onto it. Not only does this repair an injury but Gamera is considered to now have a Plasma Fist, increasing his potential in combat. Gamera ADDS +20 to his Power Number for the DURATION OF THE TOURNAMENT. If Gamera has NOT YET suffered a wound in battle in his current battle, he gains no benefit from the Plasma Fist other than as a HIT on his enemy.
    [Battle Master] 9:10 pm: His enemy CAN NOT attempt a Defense Roll against a Plasma Fist attack.
    [Battle Master] 9:10 pm: PRIMAL NUMBER: - 03 - The DD-II Champion hits the kaiju and gets another free attack.
    [Battle Master] 9:10 pm: Mana Beam: STILL NOT APPLICABLE
    [Battle Master] 9:10 pm: This modifies the power numbers of each kaiju to:
    [Battle Master] 9:10 pm: Fire Rodan - Offensive Power Number - 15 Defensive Power Number - 25
    [Battle Master] 9:11 pm: Godzilla Junior - Offensive Power Number - 15 Defensive Power Number - 20
    [Battle Master] 9:11 pm: Gamera (Heisei) - Offensive Power Number - 81 Defensive Power Number - 90 (max)
    [Battle Master] 9:11 pm: We will now roll to see who takes the first turn, ODD numbers for the low vote getter and EVEN for the high scorer.
    [Battle Master] 9:11 pm: The roll is 1. Fire Rodan and Godzilla Junior will attack first each turn.
    [Battle Master] 9:12 pm: We will now roll for -Fire Rodan and Godzilla Junior- to see who goes first.
    [Battle Master] 9:12 pm: The roll is 2. Fire Rodan attacks first
    [Battle Master] 9:12 pm: Let the combat begin
    [Battle Master] 9:12 pm: Round 1:
    [Battle Master] 9:12 pm: Fire Rodan Attack: Rolls 52--Miss
    [Battle Master] 9:12 pm: Godzilla Junior Attack: Rolls 53--Miss
    [Battle Master] 9:13 pm: Gamera (Heisei) Focus (EVEN Fire Rodan, ODD Godzilla Junior): Rolls 6--Will target Fire Rodan
    [Battle Master] 9:13 pm: Gamera (Heisei) Attack: Rolls 19--HIT!
    [Battle Master] 9:14 pm: Fire Rodan Defense: Rolls 39--Unsuccessful
    [Battle Master] 9:14 pm: Fire Rodan Defense Reroll #1: Rolls 08--BLOCKED!
    [Battle Master] 9:14 pm: After 1 round, the damage is:
    [Battle Master] 9:14 pm: Fire Rodan - 0
    [Battle Master] 9:14 pm: Godzilla Junior - 0
    [Battle Master] 9:14 pm: Gamera (Heisei) - 0
    [Battle Master] 9:14 pm: Round 2:
    [Battle Master] 9:14 pm: Fire Rodan Attack: Rolls 09--HIT!
    [Battle Master] 9:15 pm: Gamera (Heisei) Defense: Rolls 08--BLOCKED!
    [Battle Master] 9:15 pm: Godzilla Junior Attack: Rolls 12--HIT!
    [Battle Master] 9:15 pm: Gamera (Heisei) Defense: Rolls 15--Unsuccessful
    [Battle Master] 9:15 pm: Gamera (Heisei) Focus (EVEN Fire Rodan, ODD Godzilla Junior): Rolls 2--Will target Fire Rodan
    [Battle Master] 9:16 pm: Gamera (Heisei) Attack: Rolls 18--HIT!
    [Battle Master] 9:16 pm: Fire Rodan Defense: Rolls 75--Unsuccessful
    [Battle Master] 9:16 pm: Fire Rodan Defense Reroll #2: Rolls 66--Unsuccessful
    [Kaiju Fight Club]: Inferno Rodan has entered at 9:16 pm
    [Battle Master] 9:16 pm: After 2 rounds, the damage is:
    [Battle Master] 9:16 pm: Fire Rodan - 1
    [Battle Master] 9:16 pm: Godzilla Junior - 0
    [Battle Master] 9:16 pm: Gamera (Heisei) - 1
    [Battle Master] 9:17 pm: Round 3:
    [Battle Master] 9:17 pm: Fire Rodan Attack: Rolls 32--Miss
    [Battle Master] 9:17 pm: Godzilla Junior Attack: Rolls 61--Miss
    [Battle Master] 9:17 pm: Gamera (Heisei) Focus (EVEN Fire Rodan, ODD Godzilla Junior): Rolls 5--Will target Godzilla Junior
    [Battle Master] 9:18 pm: Gamera (Heisei) Attack: Rolls 81--HIT!
    [Battle Master] 9:18 pm: Godzilla Junior Defense: Rolls 15--BLOCKED!
    [Battle Master] 9:18 pm: After 3 rounds, the damage is:
    [Battle Master] 9:18 pm: Fire Rodan - 1
    [Battle Master] 9:18 pm: Godzilla Junior - 0
    [Battle Master] 9:18 pm: Gamera (Heisei) - 1
    [Battle Master] 9:18 pm: Round 4:
    [Battle Master] 9:18 pm: Fire Rodan Attack: Rolls 27--Miss
    [Battle Master] 9:19 pm: Godzilla Junior Attack: Rolls 95--Miss--Primal Number!
    [Battle Master] 9:19 pm: 95 - (Meltdown Godzilla) - The kaiju pushes its powers to the limit, changing a MISSED Attack Roll to a HIT. However, this misuse of its abilities also strains its own body, causing the kaiju to suffer 1 WOUND.
    [Battle Master] 9:19 pm: Both Godzilla Junior and Gamera (Heisei) have been dealt ONE WOUND
    [Battle Master] 9:19 pm: Gamera (Heisei) Focus (EVEN Fire Rodan, ODD Godzilla Junior): Rolls 5--Will target Godzilla Junior
    [Battle Master] 9:19 pm: Gamera (Heisei) Attack: Rolls 23--HIT!
    [Battle Master] 9:19 pm: Godzilla Junior Defense: Rolls 27--Unsuccessful
    [Battle Master] 9:20 pm: Godzilla Junior Tenacity Attack: Rolls 67--Miss
    [Battle Master] 9:20 pm: Godzilla Junior has been defeated
    [Battle Master] 9:20 pm: After 4 rounds, the damage is:
    [Battle Master] 9:20 pm: Fire Rodan - 1
    [Battle Master] 9:20 pm: Godzilla Junior - 2 *Defeated*
    [Battle Master] 9:20 pm: Gamera (Heisei) - 2
    [Battle Master] 9:20 pm: Round 5:
    [Battle Master] 9:20 pm: Fire Rodan Attack: Rolls 74--Miss
    [Battle Master] 9:21 pm: Gamera (Heisei) Attack: Rolls 64--HIT!
    [Battle Master] 9:21 pm: Fire Rodan Defense: Rolls 06--BLOCKED!
    [Battle Master] 9:21 pm: After 5 rounds, the damage is:
    [Battle Master] 9:21 pm: Fire Rodan - 1
    [Battle Master] 9:21 pm: Godzilla Junior - 2 *Defeated*
    [Battle Master] 9:21 pm: Gamera (Heisei) - 2
    [Battle Master] 9:21 pm: Round 6:
    [Battle Master] 9:22 pm: Fire Rodan Attack: Rolls 17--Miss
    [Battle Master] 9:22 pm: Gamera (Heisei) Attack: Rolls 02--HIT!--Primal Number!
    [Battle Master] 9:22 pm: 02 - (GMK) - The kaiju unleashes an attack of hideous power, instantly dealing D3 wounds on its enemy. However, so great is the toll this attack takes that the kaiju must FORFEIT ITS OWN NEXT TURN. A 3-sided die is riolled to determine how much damage its opponent receives.
    [Battle Master] 9:22 pm: The roll is 2. Fire Rodan has been dealt TWO WOUNDS
    [Battle Master] 9:22 pm: Combat has concluded
    [Battle Master] 9:22 pm: The final damage tally is:
    [Battle Master] 9:22 pm: Fire Rodan - 3
    [Battle Master] 9:22 pm: Godzilla Junior - 2 *Defeated*
    [Battle Master] 9:22 pm: Gamera (Heisei) - 2
    [Battle Master] 9:22 pm: The Winner: Gamera (Heisei)
  4. Battle Master

    Battle Master DD Overlord

    [Battle Master] 9:26 pm: Our next match tonight will be...
    [Battle Master] 9:26 pm: 04. Otachi vs. Gipsy Danger
    [Battle Master] 9:26 pm: We are in all quiet mode now
    [Battle Master] 9:26 pm: Match 04 is beginning...
    [Battle Master] 9:27 pm: Base power numbers are as follows:
    [Battle Master] 9:27 pm: Otachi - 15
    [Battle Master] 9:27 pm: Gipsy Danger - 90
    [Battle Master] 9:29 pm: We will now factor the Cover Bonus/Penalty and any special rules provided by the Battlefield.
    [Battle Master] 9:29 pm: Battlefield: Faro Island
    [Battle Master] 9:29 pm: Cover: Light (+5 point BONUS to Defense Rolls)
    [Battle Master] 9:29 pm: Giant Octopus - BEFORE THE BATTLE BEGINS, one of the kaiju is attacked by a giant octopus. Roll a die for each combatant. The one which rolls the LOWEST number is subject to its attentions. The octopus has a Power Number of 15 and can be run off with 1 HIT.

    Once the octopus has been defeated, the battle will proceed as usual, with its enemy retaining any damage caused by the mollusk.

    If the octopus defeats its enemy, the opposing kaiju is considered to have won the match.
    [Battle Master] 9:30 pm: We will now review and factor any special conditions provided by the Combatant Profiles:
    [Battle Master] 9:30 pm: Otachi:
    [Battle Master] 9:30 pm: Flight –Otachi is able to extend large bat-like wings from her arms and use them for flight. Otachi counts as an aerial kaiju, and may take the opposite bonus for the cover offered by a Battlefield. However, Otachiis equally able to function on the ground, and so will use either the normal cover bonus or the bonus for being an aerial kaiju.
    [Battle Master] 9:30 pm: Amphibious - Otachi is much more at home in the water than she is upon dry land, able to breath underwater and swim at great speed. In any battlefield with a large body of water, Otachi counts the cover bonus as Extreme.
    [Battle Master] 9:30 pm: Personal Primal Number: 13 - Acid Gout - Otachi releases a stream of acid, causing horrendous damage to the opponent if it hits. The opposing kaiju is able to make a single, unmodified defense roll. If the defense roll SUCCEEDS, the PPN deals no damage. If the defense roll FAILS, the opponent is dealt TWO WOUNDS.
    [Battle Master] 9:30 pm: Special Rules: - Clever Girl - Otachi is exceedingly cunning and is able to easily make multiple sneak attacks, especially with her tail claw. If one of her attacks is successfully BLOCKED, she may immediately make another attack at half her PN. Attacks caused by this rule cannot create additional attacks if blocked.
    [Battle Master] 9:30 pm: Gipsy Danger:
    [Battle Master] 9:30 pm: Personal Primal Number: 13 - For my family! - Gypsy Danger brings out its sword and attempts to end the fight in one decisive slash. Roll a D6: on a 1-3, the opponent manages to dodge a fatal blow and only receives ONE WOUND. On a 4-6 the blade strikes true and the target is INSTANTLY SLAIN and removed from the fight.
    [Battle Master] 9:30 pm: Special Rules: Keeps on Ticking - Gypsy Danger has an astounding ability to keep fighting capably despite what should be debilitating injuries. Gypsy Danger's OPN will never be decreased by special attacks.
    [Battle Master] 9:31 pm: This modifies the power number of each kaiju to:
    [Battle Master] 9:31 pm: Otachi - Offensive Power Number - 15 Defensive Power Number - 35
    [Battle Master] 9:31 pm: Gipsy Danger - Offensive Power Number - 90 Defensive Power Number - 90 (max)
    [Battle Master] 9:32 pm: We will now roll to see who takes the first turn, ODD numbers for the low vote getter and EVEN for the high scorer.
    [Battle Master] 9:32 pm: The roll is 5. Otachi will attack first each turn.
    [Battle Master] 9:32 pm: Pre-Battle Events:
    [Battle Master] 9:32 pm: Otachi Giant Octopus Roll: 6
    [Battle Master] 9:32 pm: Gipsy Danger Giant Octopus Roll: 5.
    [Battle Master] 9:32 pm: Gipsy Danger has been attacked by the Giant Octopus
    [Battle Master] 9:32 pm: Pre-Battle Assault Round 1:
    [Battle Master] 9:33 pm: Giant Octopus Attack: Rolls 92--Miss
    [Battle Master] 9:33 pm: Gipsy Danger Attack: Rolls 48--HIT!
    [Battle Master] 9:33 pm: Giant Octopus has retreated.
    [Battle Master] 9:33 pm: Let the combat begin
    [Battle Master] 9:33 pm: Round 1:
    [Battle Master] 9:34 pm: Otachi Attack: Rolls 53--Miss
    [Battle Master] 9:34 pm: Gipsy Danger Attack: Rolls 80--HIT!
    [Battle Master] 9:34 pm: Gipsy Danger Defense: Rolls 12--BLOCKED!
    [Battle Master] 9:34 pm: After 1 round, the damage is:
    [Battle Master] 9:34 pm: Otachi - 0
    [Battle Master] 9:34 pm: Gipsy Danger - 0
    [Battle Master] 9:34 pm: Round 2:
    [Battle Master] 9:34 pm: Otachi Attack: Rolls 91--Miss
    [Battle Master] 9:35 pm: Gipsy Danger Attack: Rolls 97--Miss
    [Battle Master] 9:35 pm: After 2 rounds, the damage is:
    [Battle Master] 9:35 pm: Otachi - 0
    [Battle Master] 9:35 pm: Gipsy Danger - 0
    [Battle Master] 9:35 pm: Round 3:
    [Battle Master] 9:35 pm: Otachi Attack: Rolls 64--Miss
    [Battle Master] 9:36 pm: Gipsy Danger Attack: Rolls 50--HIT!
    [Battle Master] 9:36 pm: Otachi Defense: Rolls 65--Unsuccessful
    [Battle Master] 9:37 pm: After 3 rounds, the damage is:
    [Battle Master] 9:37 pm: Otachi - 1
    [Battle Master] 9:37 pm: Gipsy Danger - 0
    [Battle Master] 9:37 pm: Round 4:
    [Battle Master] 9:37 pm: Otachi Attack: Rolls 57--Miss--Primal Number!
    [Battle Master] 9:37 pm: 57 - (Rodan) - The kaiju's incredible speed and agility stuns its enemy. Its foe FORFEITS its next Attack Roll.
    [Battle Master] 9:37 pm: Gipsy Danger has forfeited its attack this turn
    [Battle Master] 9:37 pm: After 4 rounds, the damage is:
    [Battle Master] 9:37 pm: Otachi - 1
    [Battle Master] 9:37 pm: Gipsy Danger - 0
    [Battle Master] 9:37 pm: Round 5:
    [Battle Master] 9:38 pm: Otachi Attack: Rolls 04--HIT!
    [Battle Master] 9:38 pm: Gipsy Danger Defense: Rolls 75--Unsuccessful
    [Battle Master] 9:38 pm: Gipsy Danger Attack: Rolls 25--HIT!
    [Battle Master] 9:38 pm: Otachi Defense: Rolls 24--BLOCKED!
    [Battle Master] 9:38 pm: After 5 rounds, the damage is:
    [Battle Master] 9:38 pm: Otachi - 1
    [Battle Master] 9:38 pm: Gipsy Danger - 1
    [Battle Master] 9:38 pm: Round 6:
    [Battle Master] 9:39 pm: Otachi Attack: Rolls 21--Miss
    [Battle Master] 9:39 pm: Gipsy Danger Attack: Rolls 70--HIT!
    [Battle Master] 9:39 pm: Otachi Defense: Rolls 72--Unsuccessful
    [Battle Master] 9:39 pm: After 6 rounds, the damage is:
    [Battle Master] 9:39 pm: Otachi - 2
    [Battle Master] 9:39 pm: Gipsy Danger - 1
    [Battle Master] 9:39 pm: Round 7:
    [Battle Master] 9:39 pm: Otachi Attack: Rolls 54--Miss--Primal Number!
    [Battle Master] 9:39 pm: 54 - (Original Godzilla) - The kaiju manages to surprise its foe with an unexpected attack. Regardless of whether this roll is a HIT or MISS, the kaiju may immediately make ANOTHER Attack Roll.
    [Battle Master] 9:40 pm: Otachi Bonus Attack: Rolls 03--HIT!
    [Battle Master] 9:40 pm: Gipsy Danger Defense: Rolls 90--Unsuccessful
    [Battle Master] 9:40 pm: Gipsy Danger Attack: Rolls 93--Miss
    [Battle Master] 9:40 pm: After 7 rounds, the damage is:
    [Battle Master] 9:40 pm: Otachi - 2
    [Battle Master] 9:40 pm: Gipsy Danger - 2
    [Battle Master] 9:40 pm: Round 8:
    [Battle Master] 9:40 pm: Otachi Attack: Rolls 81--Miss
    [Battle Master] 9:41 pm: Gipsy Danger Attack: Rolls 89--HIT!
    [Battle Master] 9:41 pm: Otachi Defense: Rolls 34--BLOCKED!
    [Battle Master] 9:41 pm: After 8 rounds, the damage is:
    [Battle Master] 9:41 pm: Otachi - 2
    [Battle Master] 9:41 pm: Gipsy Danger - 2
    [Battle Master] 9:41 pm: Round 9:
    [Battle Master] 9:41 pm: Otachi Attack: Rolls 04--HIT!
    [Battle Master] 9:42 pm: Gipsy Danger Defense: Rolls 88--Unsuccessful
    [Battle Master] 9:42 pm: Gipsy Danger Attack: Rolls 53--HIT!
    [Battle Master] 9:42 pm: Otachi Defense: Rolls 54--Unsuccessful
    [Battle Master] 9:42 pm: After 9 rounds, the damage is:
    [Battle Master] 9:42 pm: Otachi - 3
    [Battle Master] 9:42 pm: Gipsy Danger - 3
    [Battle Master] 9:42 pm: Round 10:
    [Battle Master] 9:42 pm: Otachi Attack: Rolls 55--Miss
    [Battle Master] 9:43 pm: Gipsy Danger Attack: Rolls 32--HIT!
    [Battle Master] 9:43 pm: Otachi Defense: Rolls 35--Unsuccessful
    [Battle Master] 9:43 pm: Combat has concluded
    [Battle Master] 9:43 pm: The final damage tally is:
    [Battle Master] 9:43 pm: Otachi - 4
    [Battle Master] 9:43 pm: Gipsy Danger - 3
    [Battle Master] 9:43 pm: The Winner: Gipsy Danger
  5. Battle Master

    Battle Master DD Overlord

    [Battle Master] 9:47 pm: 05. Kiryu vs. Mothra (ROM)
    [Battle Master] 9:47 pm: We are in all quiet mode now
    [Battle Master] 9:47 pm: Match 05 is beginning...
    [Battle Master] 9:47 pm: Base power numbers are as follows:
    [Battle Master] 9:47 pm: Kiryu - 62
    [Battle Master] 9:47 pm: Mothra (ROM) - 38
    [Battle Master] 9:47 pm: We will now factor the Cover Bonus/Penalty and any special rules provided by the Battlefield.
    [Battle Master] 9:47 pm: Cover: Moderate (+10 point BONUS to Defense Rolls)
    [Battle Master] 9:47 pm: EDF Battleship Karyu – ANY kaiju attacking Shanghai will be targeted by the Karyu. This armored airship has a Power Number of 20 and can be destroyed with 1 HIT. It effectively serves as a third combatant.

    Karyu will make a Focus Roll to see which kaiju it will attack at the end of each round. They must also make a Focus Roll to see whether to attack their foe or the ship.
    [Battle Master] 9:47 pm: We will now review and factor any special conditions provided by the Combatant Profiles:
    [Battle Master] 9:47 pm: Kiryu:
    [Battle Master] 9:48 pm: Booster Jets - Although unable to fly, Kiryu is able to execute powered leaps and jumps, giving it tremendous agility and the ability to deliver powerful body ram attacks. As a result of these bursts of speed, Kiryu gains a BONUS of +10 to his DPN.
    [Battle Master] 9:48 pm: Personal Primal Number - 03 - Absolute Zero - Kiryu powers up the AZ Cannon. The enemy monster has one last chance to make a Defense Roll with a special +10 BONUS to his DPN to avoid the shot. If the roll fails, the AZ Cannon hits the foe who is frozen solid, then shatters into a million small fragments. The enemy kaiju is destroyed and Kiryu wins the match.
    [Battle Master] 9:48 pm: Special Rules: Upgrade - After Kiryu has been defeated, roll a d100. On a roll of 1-40, it is rebuilt as the Mark 2 Kiryu, with ALL DAMAGE REPAIRED and a Power Number INCREASE of +20. The enemy kaiju must now fight this upgraded Kiryu in order to win the battle. Both monsters count as ‘fresh’ when initiating this new battle.
    [Battle Master] 9:48 pm: Mothra (ROM):
    [Battle Master] 9:48 pm: Flight - Mothra is among the most agile flying kaiju, as well as being able to attain speeds up to Mach 3. She counts as an AERIAL KAIJU and may take the OPPOSITE Bonus for the Cover offered by a battlefield, treating NONE as EXTREME, for example. Such is her agility that Mothra may RE-ROLL her FIRST 3 FAILED Defense Rolls in each battle.
    [Battle Master] 9:48 pm: Personal Primal Number: - 96 - The Seal of the Elias - Mothra uses a mystical seal to imprison her foe for the REMAINDER OF THE TOURNAMENT or until he makes a successful Attack Roll. Should her foe not be able to overcome its power in FOUR attempts, Mothra will be declared the winner of the match.
    [Battle Master] 9:48 pm: Special Rules: Special Rules: Passing the Torch - Should Mothra receive 2 WOUNDS, she will use her last remaining strength to lay an egg to continue the line of Mothras. Her opponent gets one free Attack Roll but due to the Elias being present for this important event, the attacking kaiju must decide if it will try to kill the wounded Mothra, destroy the egg or eliminate the Fairies.
    [Battle Master] 9:48 pm: Make a Focus Roll to determine which target will be attacked. If it is against Mothra or the egg, she receives *2* Defense Rolls, thanks to the Elias being on hand. The Fairies have 1 Defense Roll. Should they not be able to survive the attack, they CAN NOT be summoned again for the REMAINDER OF THE TOURNAMENT.

    If the egg or Fairies are hit, Mothra continues the battle with -20 REDUCTION of her Power Number due to the energy required to produce the egg.
    [Battle Master] 9:48 pm: Should the egg or Fairies remain, the attacking kaiju must make a Focus Roll.

    If Mothra and the Elias are defeated but the egg is intact, roll a d100. On a roll of 1-40, the egg hatches and the Mothra Larva emerges to continue the battle. Its Power Number is half of what its mother's was prior to laying the egg.

    [Battle Master] 9:49 pm: This modifies the power number of each kaiju to:
    [Battle Master] 9:50 pm: Kiryu - Offensive Power Number - 62 Defensive Power Number - 82
    [Battle Master] 9:50 pm: Mothra (ROM) - 38 Defensive Power Number - 43
    [Battle Master] 9:50 pm: We will now roll to see who takes the first turn, ODD numbers for the low vote getter and EVEN for the high scorer.
    [Battle Master] 9:50 pm: The roll is 2. Kiryu will attack first each turn.
    [Battle Master] 9:50 pm: Let the combat begin
    [Battle Master] 9:50 pm: Karyu has entered the battlefield.
    [Battle Master] 9:51 pm: Round 1:
    [Battle Master] 9:51 pm: Kiryu Attack: Rolls 48--HIT!
    [Battle Master] 9:51 pm: Mothra (ROM) Defense: Rolls 03--BLOCKED!
    [Battle Master] 9:51 pm: Mothra (ROM) Focus (EVEN Kiryu, ODD Karyu): Rolls 3--Will attack Karyu
    [Battle Master] 9:52 pm: Mothra (ROM) Attack: Rolls 01--CRITICAL HIT!
    [Battle Master] 9:52 pm: Karyu Attack: Rolls 55--Miss
    [Battle Master] 9:52 pm: The Karyu has been destroyed
    [Battle Master] 9:52 pm: After 1 round, the damage is:
    [Battle Master] 9:52 pm: Kiryu - 0
    [Battle Master] 9:52 pm: Mothra (ROM) - 0
    [Battle Master] 9:52 pm: Karyu - 2 *Super destroyed*
    [Battle Master] 9:52 pm: Round 2:
    [Battle Master] 9:52 pm: Kiryu Attack: Rolls 43--HIT!
    [Battle Master] 9:53 pm: Mothra (ROM) Defense: Rolls 15--BLOCKED!
    [Battle Master] 9:53 pm: Mothra (ROM) Attack: Rolls 86--Miss
    [Battle Master] 9:53 pm: After 2 rounds, the damage is:
    [Battle Master] 9:53 pm: Kiryu - 0
    [Battle Master] 9:53 pm: Mothra (ROM) - 0
    [Battle Master] 9:53 pm: Karyu - 2 *You thought the thunderball was bad)
    [Battle Master] 9:53 pm: Round 3;
    [Battle Master] 9:53 pm: Kiryu Attack: Rolls 82--Miss
    [Battle Master] 9:53 pm: Mothra (ROM) Attack: Rolls 77--Miss
    [Battle Master] 9:54 pm: After 3 rounds, the damage is:
    [Battle Master] 9:54 pm: Kiryu - 0
    [Battle Master] 9:54 pm: Mothra (ROM) - 0
    [Battle Master] 9:54 pm: Kiryu - 2 *Super scrap*
    [Battle Master] 9:54 pm: Round 4:
    [Battle Master] 9:54 pm: Kiryu Attack: Rolls 61--HIT!
    [Battle Master] 9:54 pm: Mothra (ROM) Defense: Rolls 30--BLOCKED!
    [Battle Master] 9:54 pm: Mothra (ROM) Attack: Rolls 29--HIT!
    [Battle Master] 9:55 pm: Kiryu Defense: Rolls 66--Unsuccessful
    [Battle Master] 9:55 pm: After 4 rounds, the damage is:
    [Battle Master] 9:55 pm: Kiryu - 1
    [Battle Master] 9:55 pm: Mothra (ROM) - 0
    [Battle Master] 9:55 pm: Karyu - 2 *No survivors*
    [Battle Master] 9:55 pm: Round 5:
    [Battle Master] 9:55 pm: Kiryu Attack: Rolls 95--Miss--Primal Number!
    [Battle Master] 9:55 pm: 95 - (Meltdown Godzilla) - The kaiju pushes its powers to the limit, changing a MISSED Attack Roll to a HIT. However, this misuse of its abilities also strains its own body, causing the kaiju to suffer 1 WOUND.
    [Battle Master] 9:56 pm: Mothra (ROM) Attack: Rolls 14--HIT!
    [Battle Master] 9:56 pm: Kiryu Defense: Rolls 67--Unsuccessful
    [Kaiju Fight Club]: BS Digital Q has entered at 9:56 pm
    [Battle Master] 9:56 pm: Upgrade: Rolls 10--SUCCESS!
    [Battle Master] 9:56 pm: Kiryu has been Upgraded to KIRYU MARK 2
    [Battle Master] 9:57 pm: Kiryu - Offensive Power Number - 82 Defensive Power Number - 90 (max)
    [Battle Master] 9:57 pm: Personal Primal Number: 04 - Drilled - Kiryu’s drill can deliver a nasty, devastating wound as it burrows deep into its foe’s flesh. This attack deals TWO WOUNDS and also REDUCES the enemy kaiju’s Power Number -10 points. The opponent CAN NOT use a Defense Roll against this attack.
    [Battle Master] 9:57 pm: Special Rules: We Belong Dead - There is some awareness in Kiryu’s mechanized mind and it understands the sort of unnatural creature it is. At the end of any battle in which Kiryu is VICTORIOUS, roll a d100. On a roll of a 1-10, it decides that it doesn't belong in the living world. Gathering up the carcass of its foe, Kiryu flies out to sea to sink beneath the waves, eliminating BOTH ITSELF AND ITS FOE FROM THE TOURNAMENT.
  6. Battle Master

    Battle Master DD Overlord

    [Battle Master] 9:57 pm: Let the combat begin.
    [Battle Master] 9:57 pm: Round 1:
    [Battle Master] 9:58 pm: Kiryu Attack: Rolls 06--HIT!
    [Battle Master] 9:58 pm: Mothra (ROM) Defense: Rolls 17--Unsuccessful
    [Battle Master] 9:58 pm: Mothra (ROM) Defense Reroll #1: Rolls 54--Unsuccessful
    [Battle Master] 9:58 pm: Mothra (ROM) Defense: Rolls 14--HIT!
    [Battle Master] 9:58 pm: Kiryu Defense: Rolls 02--BLOCKED!
    [Battle Master] 9:59 pm: After 1 round, the damage is:
    [Battle Master] 9:59 pm: Kiryu - 0
    [Battle Master] 9:59 pm: Mothra (ROM) - 1
    [Battle Master] 9:59 pm: Round 2:
    [Battle Master] 9:59 pm: Kiryu Attack: Rolls 16--HIT!
    [Battle Master] 9:59 pm: Mothra (ROM) Defense: Rolls 88--Unsuccessful
    [Battle Master] 10:00 pm: Mothra (ROM) Defense Reroll #2: Rolls 75--Unsuccessful
    [Battle Master] 10:00 pm: Mothra (ROM) Attack: Rolls 92--Miss
    [Battle Master] 10:00 pm: After 2 rounds, the damage is:
    [Battle Master] 10:00 pm: Kiryu - 0
    [Battle Master] 10:00 pm: Mothra (ROM) - 2
    [Battle Master] 10:00 pm: Passing the Torch is now in play
    [Battle Master] 10:01 pm: Kiryu Focus (1-2 Mothra (ROM), 3-4 Egg, 5-6 Elias): Rolls 5--Will target the Elias
    [Battle Master] 10:02 pm: Kiryu Free Attack: Rolls 18--HIT!
    [Battle Master] 10:02 pm: Elias Defense: Rolls 73--Unsuccessful
    [Battle Master] 10:02 pm: The Elias have been destroyed
    [Battle Master] 10:03 pm: Mothra's Power Number has been reduced to 18.
    [Battle Master] 10:03 pm: Round 3:
    [Battle Master] 10:03 pm: Kiryu Focus (EVEN Mothra (ROM), ODD Egg): Rolls 6--Will target Mothra (ROM)
    [Battle Master] 10:03 pm: Kiryu Attack: Rolls 80--HIT!
    [Battle Master] 10:03 pm: Mothra (ROM) Defense: Rolls 28--BLOCKED!
    [Battle Master] 10:04 pm: Mothra (ROM) Attack: Rolls 40--Miss
    [Battle Master] 10:04 pm: After 3 rounds, the damage is:
    [Battle Master] 10:04 pm: Kiryu - 0
    [Battle Master] 10:04 pm: Mothra (ROM) - 2
    [Battle Master] 10:04 pm: Elias - 1 *Dead*
    [Battle Master] 10:04 pm: Egg - 0
    [Battle Master] 10:04 pm: Round 4:
    [Battle Master] 10:04 pm: Kiryu Focus (EVEN Mothra (ROM), ODD Egg): Rolls 5--Will target the Egg
    [Battle Master] 10:04 pm: Kiryu Attack: Rolls 47--HIT!
    [Battle Master] 10:05 pm: Egg Defense: Rolls 54--Unsuccessful
    [Battle Master] 10:05 pm: The Egg has been destroyed
    [Battle Master] 10:05 pm: Mothra (ROM) Attack: Rolls 87--Miss
    [Battle Master] 10:05 pm: After 4 rounds, the damage is:
    [Battle Master] 10:05 pm: Kiryu - 0
    [Battle Master] 10:05 pm: Mothra (ROM) - 2
    [Battle Master] 10:05 pm: Elias - 1 *Joined the choir immortal*
    [Battle Master] 10:05 pm: Egg - 1 *splattered*
    [Battle Master] 10:05 pm: Round 5:
    [Battle Master] 10:06 pm: Kiryu Attack: Rolls 41--HIT!
    [Battle Master] 10:06 pm: Mothra (ROM) Defense: Rolls 68--Unsuccessful
    [Battle Master] 10:06 pm: Mothra (ROM) Attack: Rolls 40--Miss
    [Battle Master] 10:06 pm: Combat has concluded
    [Battle Master] 10:06 pm: The final damage tally is:
    [Battle Master] 10:06 pm: Kiryu - 0
    [Battle Master] 10:06 pm: Mothra (ROM) - 3
    [Battle Master] 10:06 pm: Elias - 1 *RIP*
    [Battle Master] 10:07 pm: Egg - 1 *Victory Omelette*
    [Battle Master] 10:07 pm: The Winner: Kiryu
  7. Battle Master

    Battle Master DD Overlord

    [Battle Master] 10:09 pm: 06. Ultraman Next vs. Godzilla (Heisei)
    [Battle Master] 10:09 pm: We are in all quiet mode now
    [Battle Master] 10:09 pm: Match 06 is beginning...
    [Battle Master] 10:09 pm: Base Power Numbers are as follows:
    [Battle Master] 10:09 pm: Ultraman Next - 29
    [Battle Master] 10:09 pm: Godzilla (Heisei) - 71
    [Battle Master] 10:10 pm: We will now factor the Cover Bonus/Penalty and any special rules provided by the Battlefield.
    [Battle Master] 10:10 pm: Battlefield: This Highly Populated City
    [Battle Master] 10:10 pm: Cover: Heavy (+15 point BONUS to Defense Rolls)
    [Battle Master] 10:10 pm: Before the battle begins, roll a d10 to determine the battlefield condition:

    1-4: Duck

    5-6: Incineratis Breakout

    7-9: Flying Battleship

    10: Seer vs. Neo-Crucifer
    [Battle Master] 10:10 pm: The roll is 1.
    [Battle Master] 10:10 pm: Duck! - While the kaiju are locked in mortal combat, another fight is going on between two Chat Fighters who are not known for their accuracy. As a result, missed attacks are shot in all directions, sometimes hitting the competing kaiju.



    At the start of EACH ROUND, both kaiju roll a d10. On the roll of a 1-2, a stray energy blast, GGB, or even a hurled Chat Fighter strikes the combatant. The kaiju must successfully make a Defense Roll to avoid a Wound.
    [Battle Master] 10:10 pm: We will now review and factor any special conditions provided by the Combatant Profiles:
    [Battle Master] 10:10 pm: Ultraman Next:
    [Battle Master] 10:11 pm: Flight - Ultraman can fly faster than supersonic speeds. He counts as an AERIAL KAIJU and may take the OPPOSITE Bonus for the Cover offered by a battlefield, treating NONE as EXTREME, for example. Such is his speed and agility that Ultraman may RE-ROLL his FIRST 3 FAILED Defense Rolls in any match.
    [Battle Master] 10:11 pm: Personal Primal Number: - 04 - Cutter Attack - Ultraman fires off a boomerang of energy, slicing through a vital part of his opponent. In addition to dealing ONE WOUND, the opponent's Power Number is REDUCED -20 for the remainder of the battle.
    [Battle Master] 10:11 pm: Special Rules: For the Sake of Mankind - If Ultraman is fighting an EVIL kaiju and is defeated, he will keep on fighting until he receives an ADDITIONAL Wound. However, should he defeat his enemy under these conditions, Ultraman is drained of energy and BOTH combatants are eliminated from the tournament.
    [Battle Master] 10:11 pm: Godzilla (Heisei):
    [Battle Master] 10:11 pm: Personal Primal Number: - 12 - Back from the dead. Godzilla's intense healing factor has saved him from slaughter, HEALING 1 WOUND. Using this ability, Godzilla may not 'recover' from more than 3 wounds in any one battle.
    [Battle Master] 10:11 pm: PRIMAL NUMBER: - 03 - The DD-I Champion hits the kaiju and gets another free attack.
    [Battle Master] 10:12 pm: Special Rules: Transformation - The first two time Godzilla rolls DOUBLES (except 00), his PN increases +10 for the remainder of the fight. The THIRD TIME he rolls doubles, he transforms into Burning Godzilla, with an additional +10 PN increase. Any wounds he has suffered are 'healed' when he changes into this stage. Once he becomes Burning Godzilla, he will remain so for the rest of the tournament.
    [Battle Master] 10:12 pm: This modifies the power number for each kaiju to:
    [Battle Master] 10:12 pm: Ultraman Next - Offensive Power Number - 29 Defensive Power Number - 49
    [Battle Master] 10:13 pm: Godzilla (Heisei) - Offensive Power Number - 71 Defensive Power Number - 90 (max)
    [Battle Master] 10:13 pm: We will now roll to see who takes the first turn, ODD numbers for the low vote getter and EVEN for the high scorer.
    [Battle Master] 10:13 pm: The roll is 3. Ultraman Next will attack first each turn.
    [Battle Master] 10:14 pm: Let the combat begin
    [Battle Master] 10:14 pm: Round 1:
    [Battle Master] 10:14 pm: Ultraman Next, DUCK!: Rolls 2--HIT!
    [Battle Master] 10:14 pm: Ultraman Next Defense: Rolls 25--BLOCKED!
    [Battle Master] 10:14 pm: Godzilla (Heisei), DUCK!: Rolls 4--Miss
    [Battle Master] 10:15 pm: Ultraman Next Attack: Rolls 59--Miss
    [Battle Master] 10:15 pm: Godzilla (Heisei) Attack: Rolls 52--HIT!
    [Battle Master] 10:15 pm: Ultraman Next Defense: Rolls 76--Unsuccessful
    [Battle Master] 10:16 pm: Ultraman Next Defense Reroll #1: Rolls 60--Unsuccessful
    [Battle Master] 10:16 pm: After 1 round, the damage is:
    [Battle Master] 10:16 pm: Ultraman Next - 1
    [Battle Master] 10:16 pm: Godzilla (Heisei) - 0
    [Battle Master] 10:16 pm: Round 2:
    [Battle Master] 10:16 pm: Ultraman Next, DUCK!: Rolls 10--Miss
    [Battle Master] 10:16 pm: Godzilla (Heisei), DUCK!: Rolls 3--Miss
    [Battle Master] 10:16 pm: Ultraman Next Attack: Rolls 07--HIT!
    [Battle Master] 10:17 pm: Godzilla (Heisei) Defense: Rolls 31--Unsuccessful
    [Battle Master] 10:17 pm: Godzilla (Heisei) Attack: Rolls 80--Miss
    [Battle Master] 10:17 pm: After 2 rounds, the damage is:
    [Battle Master] 10:17 pm: Ultraman Next - 1
    [Battle Master] 10:17 pm: Godzilla (Heisei) - 1
    [Battle Master] 10:17 pm: Round 3:
    [Battle Master] 10:17 pm: Ultraman Next, DUCK!: Rolls 8--Miss
    [Battle Master] 10:17 pm: Godzilla (Heisei), DUCK!: Rolls 1--HIT!
    [Battle Master] 10:18 pm: Godzilla (Heisei) Defense: Rolls 07--BLOCKED!
    [Battle Master] 10:18 pm: Ultraman Next Attack: Rolls 59--Miss
    [Battle Master] 10:18 pm: Godzilla (Heisei) Attack: Rolls 29--HIT!
    [Battle Master] 10:18 pm: Ultraman Next Defense: Rolls 75--Unsuccessful
    [Battle Master] 10:19 pm: Ultraman Next Defense Reroll #2: Rolls 07--BLOCKED!
    [Battle Master] 10:19 pm: After 3 rounds, the damage is:
    [Battle Master] 10:19 pm: Ultraman Next - 1
    [Battle Master] 10:19 pm: Godzilla (Heisei) - 1
    [Battle Master] 10:19 pm: Round 4:
    [Battle Master] 10:19 pm: Ultraman Next, DUCK!: Rolls 8--Miss
    [Battle Master] 10:19 pm: Godzilla (Heisei), DUCK!: Rolls 7--Miss
    [Battle Master] 10:19 pm: Ultraman Next Attack: Rolls 21--HIT!
    [Battle Master] 10:19 pm: Godzilla Defense: Rolls 25--Unsuccessful
    [Battle Master] 10:20 pm: Godzilla (Heisei) Attack: Rolls 26--HIT!
    [Battle Master] 10:20 pm: Ultraman Next Defense: Rolls 15--BLOCKED!
    [Battle Master] 10:20 pm: After 4 rounds, the damage is:
    [Battle Master] 10:20 pm: Ultraman Next - 1
    [Battle Master] 10:20 pm: Godzilla (Heisei) - 2
    [Battle Master] 10:20 pm: Round 5:
    [Battle Master] 10:20 pm: Ultraman Next, DUCK!: Rolls 2--HIT!
    [Battle Master] 10:20 pm: Ultraman Next Defense: Rolls 09--BLOCKED!
    [Battle Master] 10:21 pm: Godzilla (Heisei), DUCK!: Rolls 8--Miss
    [Battle Master] 10:21 pm: Ultraman Next Attack: Rolls 62--Miss
    [Battle Master] 10:21 pm: Godzilla (Heisei) Attack: Rolls 24--HIT!
    [Battle Master] 10:21 pm: Ultraman Next Defense: Rolls 100--Unsuccessful
    [Battle Master] 10:21 pm: Ultraman Next Defense #3: Rolls 46--Unsuccessful
    [Battle Master] 10:21 pm: After 5 rounds, the damage is:
    [Battle Master] 10:22 pm: Ultraman Next - 2
    [Battle Master] 10:22 pm: Godzilla (Heisei) - 2
    [Battle Master] 10:22 pm: Round 6:
    [Battle Master] 10:22 pm: Ultraman Next, DUCK!: Rolls 3--Miss
    [Battle Master] 10:22 pm: Godzilla (Heisei), DUCK!: Rolls 4--Miss
    [Battle Master] 10:22 pm: Ultraman Next Attack: Rolls 61--Miss
    [Battle Master] 10:22 pm: Godzilla (Heisei) Attack: Rolls 35--HIT!
    [Battle Master] 10:23 pm: Ultraman Next Defense: Rolls 66--Unsuccessful
    [Battle Master] 10:23 pm: Combat has concluded
    [Battle Master] 10:23 pm: The final damage tally is:
    [Battle Master] 10:23 pm: Ultraman Next - 3
    [Battle Master] 10:23 pm: Godzilla (Heisei) - 2
    [Battle Master] 10:23 pm: The Winner: Godzilla (Heisei)
  8. Battle Master

    Battle Master DD Overlord

    [Battle Master] 10:27 pm: Our next match tonight will be...
    [Battle Master] 10:27 pm: 07. Rainbow Mothra vs. MechaGodzilla (Heisei)
    [Battle Master] 10:27 pm: We are in all quiet mode now
    [Battle Master] 10:27 pm: Match 07 is beginning...
    [Battle Master] 10:27 pm: Base power numbers are as follows:
    [Battle Master] 10:27 pm: Rainbow Mothra - 35
    [Battle Master] 10:27 pm: MechaGodzilla (Heisei) - 65
    [Battle Master] 10:27 pm: We will now factor the Cover Bonus/Penalty and any special rules provided by the Battlefield.
    [Battle Master] 10:28 pm: Battlefield: Mt. Fuji
    [Battle Master] 10:28 pm: Cover: Minimal (NO BONUS to Defense Rolls) and NONE for AQUATIC kaiju (-5 point PENALTY to Defense Rolls).

    [Battle Master] 10:28 pm: Kilaak Base - Hidden in the rock at the base of Mt. Fuji is the Earth headquarters of the insidious Kilaaks.

    Fearing that the battle may pose a danger to their operations, they summon their ‘Fire Dragon’ to drive off the kaiju. Roll d6 at the start of EACH ROUND.
    [Battle Master] 10:28 pm: On a roll of 1, the disguised Kilaak saucer arrives to provide a deadly third combatant. The Fire Dragon has a Power Number of 50 and takes 1 HIT to be destroyed.

    It will NOT attack SPACE KAIJU but attacks BOTH combatants each round if they are not SPACE KAIJU. They must make a Focus Roll to determine whether to target the Fire Dragon or their opponent.

    If both kaiju are eliminated by the Fire Dragon, the match is considered a draw and they are out of the tournament.
    [Battle Master] 10:28 pm: We will now review and factor any special conditions provided by the Combatant Profiles:
    [Battle Master] 10:28 pm: Rainbow Mothra:
    [Battle Master] 10:28 pm: Flight - Mothra is among the most agile and swift (Mach 15.5) flying kaiju, capable of bursts of blurring super-speed, taking even a wary foe by surprise. She counts as an AERIAL KAIJU and may take the OPPOSITE Bonus for the Cover offered by a battlefield, treating NONE as EXTREME, for example. Such is her agility that Mothra may RE-ROLL her FIRST 3 FAILED Defense Rolls in any match.
    [Battle Master] 10:28 pm: Personal Primal Number (Rainbow Mothra): - 97 - All Out Assault - Rainbow Mothra releases a barrage of her various beams at her opponent. She makes 3 Attack Rolls at -10 her Power Number for which there are NO Defense Rolls.
    [Battle Master] 10:28 pm: Special Rules: To Save the Earth - When Mothra has received TWO WOUNDS, she may attempt to transform into Lightspeed Mothra to go back in time to begin the Armor Mothra transformation. Roll a d100.

    On a roll of 1-70, Mothra Leo FAILS and misses her next turn.

    On a roll of 71-90, she uses the Seal of Elias to instantly deal ONE WOUND to her foe and the battle continues.

    On a roll of 91-100, she has returned as Armor Mothra with a +20 INCREASE to her PN.
    [Battle Master] 10:28 pm: The battle BEGINS ANEW, Armor Mothra and her opponent healing all wounds.

    Should she prevail, Mothra will begin her next battle as Rainbow Mothra, having returned to her default form after vanquishing her foe.
    [Battle Master] 10:29 pm: MechaGodzilla (Heisei):
    [Battle Master] 10:29 pm: Personal Primal Number: - 90 - NT20 Diamond Armor - The BEAM ATTACK by its opponent is absorbed by MechaGodzilla to power the Plasma Grenade. Its target immediately makes a Defense Roll, treating its Power Number as the Attack Roll. If the Defense Roll FAILS, the opponent suffers TWO WOUNDS.
    [Battle Master] 10:29 pm: Even if successful, such is the strength of the Plasma Grenade that the opponent still suffers 1 HIT. If the enemy kaiju DOES NOT have a BEAM WEAPON, he may make an ATTACK ROLL against MechaGodzilla. The robot CAN NOT make a Defense Roll to counter it.
    [Battle Master] 10:29 pm: Special Rules: MILITARY ATTACKS – MechaGodzilla is designed and built to defend Japan from the ravages of kaiju. As a result, military attacks are never directed against MechaGodzilla. Any attack which might have been targeted against it is REDIRECTED against its foe if a military attack is directed against both combatants.
    [Battle Master] 10:29 pm: This modifies the power number of each kaiju to:
    [Battle Master] 10:29 pm: Rainbow Mothra - Offensive Power Number - 35 Defensive Power Number - 55
    [Battle Master] 10:29 pm: MechaGodzilla (Heisei) - Offensive Power Number - 65 Defensive Power Number - 60
    [Battle Master] 10:30 pm: We will now roll to see who takes the first turn, ODD numbers for the low vote getter and EVEN for the high scorer.
    [Battle Master] 10:30 pm: The roll is 2. MechaGodzilla (Heisei) will attack first each turn.
    [Battle Master] 10:30 pm: Pre-Battle Events:
    [Battle Master] 10:30 pm: Revenge of the Russians: Rolls 42--No effect
    [Battle Master] 10:31 pm: Let the combat begin.
    [Battle Master] 10:31 pm: Round 1:
    [Battle Master] 10:31 pm: MechaGodzilla (Heisei) Attack: Rolls 33--HIT!--Primal Number!
    [Battle Master] 10:31 pm: 33 - (King Kong) - The kaiju feels the primal force of ancient strength coursing through it. The monster's Offensive Power Number (OPN) is INCREASED +5.
    [Battle Master] 10:31 pm: MechaGodzilla (Heisei)'s OPN has increased to 70
    [Battle Master] 10:31 pm: Rainbow Mothra Attack: Rolls 77--Miss
    [Battle Master] 10:31 pm: After 1 round, the damage is:
    [Battle Master] 10:32 pm: Rainbow Mothra - 1
    [Battle Master] 10:32 pm: MechaGodzilla (Heisei) - 0
    [Battle Master] 10:32 pm: Round 2:
    [Battle Master] 10:32 pm: MechaGodzilla (Heisei) Attack: Rolls 12--HIT!
    [Battle Master] 10:32 pm: Rainbow Mothra Defense: Rolls 09--BLOCKED!
    [Battle Master] 10:32 pm: Rainbow Mothra Attack: Rolls 72--Miss
    [Battle Master] 10:32 pm: After 2 rounds, the damage is:
    [Battle Master] 10:32 pm: MechaGodzilla (Heisei) - 1
    [Battle Master] 10:32 pm: *Rainbow Mothra
    [Battle Master] 10:32 pm: MechaGodzilla (Heisei) - 0
    [Battle Master] 10:32 pm: Round 3:
    [Battle Master] 10:33 pm: MechaGodzilla (Heisei) Attack: Rolls 51--HIT!
    [Battle Master] 10:33 pm: Rainbow Mothra Defense: Rolls 52--Unsuccessful
    [Battle Master] 10:33 pm: Rainbow Mothra Defense Reroll #1: Rolls 88--Unsuccesful
    [Battle Master] 10:34 pm: To Save the Earth: Rolls 68--Rainbow Mothra forfeits her next turn.
    [Battle Master] 10:34 pm: Rainbow Mothra forfeits her attack roll this turn.
    [Battle Master] 10:34 pm: After 3 rounds, the damage is:
    [Battle Master] 10:34 pm: Rainbow Mothra - 2
    [Battle Master] 10:34 pm: MechaGodzilla (Heisei) - 0
    [Battle Master] 10:34 pm: Round 4:
    [Battle Master] 10:34 pm: MechaGodzilla (Heisei) Attack: Rolls 35--HIT!
    [Battle Master] 10:34 pm: Rainbow Mothra has forfeited her defense roll this turn.
    [Battle Master] 10:35 pm: Rainbow Mothra Attack: Rolls 69--Miss
    [Battle Master] 10:35 pm: Combat has concluded
    [Battle Master] 10:35 pm: The final damage tally is:
    [Battle Master] 10:35 pm: Rainbow Mothra - 3
    [Battle Master] 10:35 pm: MechaGodzilla (Heisei) – 0
  9. Battle Master

    Battle Master DD Overlord

    [Battle Master] 10:36 pm: Our final match tonight will be...
    [Battle Master] 10:36 pm: 08. MOGUERA vs. Gigan (GFW)
    [Battle Master] 10:36 pm: We are in all quiet mode now
    [Battle Master] 10:36 pm: Match 08 is beginning...
    [Battle Master] 10:37 pm: Base power numbers are as follows:
    [Battle Master] 10:37 pm: MOGUERA - 90
    [Battle Master] 10:37 pm: Gigan (GFW) - 15
    [Battle Master] 10:37 pm: We will now factor the Cover Bonus/Penalty and any special rules provided by the Battlefield.
    [Battle Master] 10:37 pm: Battlefield: Tokyo (Modern)
    [Battle Master] 10:37 pm: Cover: Extreme (+20 point BONUS to Defense Rolls)
    [Battle Master] 10:37 pm: Gigan (GFW) is a veteran of this battlefield
    [Battle Master] 10:38 pm: Super X Flying Battle Tanks - Tokyo is protected by these powerful airships. BEFORE THE BATTLE BEGINS, roll 1d6.

    On a roll of 1-3, the original Super X will defend the city.

    On a 4-6, it is protected by the Super X III. Both machines have a Power Number of 30 and will attack any kaiju not classified as GOOD, making a Focus Roll each round to determine which kaiju to target if both warrant its attention.
    [Battle Master] 10:38 pm: Any kaiju being attacked by the airships will need to make a Focus Roll in order to target them or their opponent. The Super X attack vehicles can suffer ONE HIT before being destroyed.



    The original Super X will deal ONE WOUND if it hits a kaiju.

    The Super X III will cause a kaiju struck by its freezing lasers to FORFEIT its next Attack and Defense Rolls. If the kaiju is vulnerable to COLD, it will also cause ONE WOUND.
    [Battle Master] 10:38 pm: We will now review and factor any special conditions provided by the Combatant Profiles:
    [Battle Master] 10:38 pm: MOGUERA:
    [Battle Master] 10:38 pm: Flight – MOGUERA is able to fly by means of propulsion units in its legs. MOGUERA counts as an AERIAL KAIJU and may take the OPPOSITE Bonus for the Cover offered by a battlefield, treating NONE as EXTREME, for example. However, it is equally able to function on the ground and will use either the normal Cover Bouns or that for being an AERIAL KAIJU.
    [Battle Master] 10:38 pm: Personal Primal Number: - 90 – Divide and Conquer – MOGUERA splits into its two component machines. Each can withstand 2 HITS and have a Power Number equal to ½ that of MOGUERA. If MOGUERA has suffered only one wound in the battle, its component machines still have 2 wounds each. If the combined MOGUERA has suffered 2 or more wounds, each machine will have only one remaining.
    [Kaiju Fight Club]: BS Digital Q has left at 10:38 pm
    [Battle Master] 10:38 pm: The enemy kaiju must make a Focus Roll to determine which machine it attacks and must destroy BOTH in order to win the match.

    If both vehicles are still functional and the PPN is rolled AGAIN by either, they will RECOMBINE, adding their remaining wounds together and dividing by 2 to determine the number remaining. MOGUERA can actually repair itself by transforming. The recombined MOGUERA will be restored to its full Power Number as well.
    [Battle Master] 10:38 pm: Special Rules: Weapon of Earth Forces – MOGUERA is designed and built to defend Japan from the ravages of kaiju. Military attacks are never directed against MOGUERA but REDIRECTED against its foe, possibly resulting in double attacks in cases where military attacks are directed against both combatants.
    [Battle Master] 10:39 pm: Gigan (GFW):
    [Battle Master] 10:39 pm: Flight - Gigan is a very capable flier, maneuvering by means of thrusters built into his back. He counts as an AERIAL KAIJU and may take the OPPOSITE Bonus for the Cover offered by a battlefield. However, he is equally able to function on the ground and so will use either the listed Cover Bonus or that for being an AERIAL KAIJU.
    [Battle Master] 10:39 pm: Personal Primal Number: - 13 - Guillotine Death - Gigan fires his vile spinning blades at his enemy. If they connect, they will instantly deliver a lethal injury, resulting in 3 WOUNDS against which there are no Defense Rolls. Roll a d100. On a roll of 1-10, the enemy kaiju will be able to avoid the attack and the homing blades will return to Gigan, slashing through the cyborg and DEALING 3 WOUNDS TO GIGAN instead of his intended target.
    [Battle Master] 10:39 pm: Special Rules: Braggart - Moreso than most monsters, Gigan is a boastful, preening creature, drunk with his own power. After EVERY WOUND inflicted upon his enemy, roll a d6. On a roll of 1, Gigan is so full of himself that he forfeits his next Attack Roll.
    [Battle Master] 10:39 pm: this modifies the power number of each kaiju to:
    [Kaiju Fight Club]: BS Digital Q has entered at 10:39 pm
    [Battle Master] 10:40 pm: MOGUERA - Offensive Power Number - 90 Defensive Power Number - 90 (max)
    [Battle Master] 10:40 pm: Gigan (GFW) - Offensive Power Number - 15 Defensive Power Number - 35 (max)
    [Battle Master] 10:40 pm: We will now roll to see who takes the first turn, ODD numbers for the low vote getter and EVEN for the high scorer.
    [Battle Master] 10:40 pm: The roll is 6. MOGUERA will attack first each turn.
    [Battle Master] 10:40 pm: Pre-Battle Events:
    [Battle Master] 10:41 pm: Super X Flying Battle Tanks: Rolls 2--Super X has entered the battlefield.
    [Battle Master] 10:41 pm: Let the combat begin
    [Battle Master] 10:41 pm: Round 1:
    [Battle Master] 10:41 pm: MOGUERA Attack: Rolls 13--HIT!
    [Battle Master] 10:41 pm: Gigan (GFW) Defense: Rolls 49--Unsuccessful
    [Battle Master] 10:42 pm: Gigan (GFW) Focus (EVEN MOGUERA, ODD, Super X): Rolls 4--Will target MOGUERA
    [Battle Master] 10:42 pm: Gigan (GFW) Attack: Rolls 94--Miss
    [Battle Master] 10:42 pm: Super X Attack: Rolls 30--HIT!
    [Battle Master] 10:42 pm: Gigan (GFW) Defense: Rolls 92--Unsuccessful
    [Battle Master] 10:43 pm: After 1 round, the damage is:
    [Battle Master] 10:43 pm: MOGUERA - 0
    [Battle Master] 10:43 pm: Gigan (GFW) - 2
    [Battle Master] 10:43 pm: Super X - 0
    [Battle Master] 10:43 pm: Round 2:
    [Battle Master] 10:43 pm: MOGUERA Attack: Rolls 15--HIT!
    [Battle Master] 10:43 pm: Gigan (GFW) Defense: Rolls 10--BLOCKED!
    [Battle Master] 10:43 pm: Gigan (GFW) Focus (EVEN MOGUERA, ODD, Super X): Rolls 1--Will target Super X
    [Battle Master] 10:43 pm: Gigan (GFW) Attack: Rolls 92--Miss
    [Battle Master] 10:44 pm: Super X Attack: Rolls 88--Miss
    [Battle Master] 10:44 pm: After 2 rounds, the damage is:
    [Battle Master] 10:44 pm: MOGUERA - 0
    [Battle Master] 10:44 pm: Gigan (GFW) - 2
    [Battle Master] 10:44 pm: Super X - 0
    [Battle Master] 10:44 pm: Round 3:
    [Battle Master] 10:44 pm: MOGUERA Attack: Rolls 55--HIT!
    [Battle Master] 10:44 pm: Gigan (GFW) Defense: Rolls 11--BLOCKED!
    [Battle Master] 10:44 pm: Gigan (GFW) Focus (EVEN MOGUERA, ODD, Super X): Rolls
    [Battle Master] 10:45 pm: 2--Will target MOGUERA
    [Battle Master] 10:45 pm: Gigan (GFW) Attack: Rolls 60--Miss
    [Battle Master] 10:45 pm: Super X Attack: Rolls 28--HIT!
    [Battle Master] 10:45 pm: Gigan (GFW) Defense: Rolls 07--BLOCKED!
    [Battle Master] 10:45 pm: After 3 rounds, the damage is:
    [Battle Master] 10:45 pm: MOGUERA - 0
    [Battle Master] 10:45 pm: Gigan (GFW) - 2
    [Battle Master] 10:45 pm: Super X - 0
    [Battle Master] 10:45 pm: Round 4:
    [Battle Master] 10:46 pm: MOGUERA Attack: Rolls 88--HIT!
    [Battle Master] 10:46 pm: Gigan (GFW) Defense: Rolls 66--Unsuccesfull
    [Battle Master] 10:46 pm: Gigan (GFW) Focus (EVEN MOGUERA, ODD, Super X): Rolls 5--Will target Super X
    [Battle Master] 10:46 pm: Gigan (GFW) Attack: Rolls 05--HIT!
    [Battle Master] 10:46 pm: Super X Attack: Rolls 08--HIT!
    [Battle Master] 10:47 pm: Gigan (GFW) Defense: Rolls 41--Unsuccessful
    [Battle Master] 10:47 pm: Combat has concluded
    [Battle Master] 10:47 pm: The final damage tally is:
    [Battle Master] 10:47 pm: MOGUERA - 0
    [Battle Master] 10:47 pm: Gigan (GFW) - 3
    [Battle Master] 10:47 pm: Super X - 1 *Destroyed*
    [Battle Master] 10:47 pm: The Winner: MOGUERA
    Last edited by a moderator: Mar 6, 2014

Share This Page