Round 2 Matches 09-16

Discussion in 'Round 2: Brutal Behemoth Beatdown' started by Battle Master, Feb 19, 2014.

  1. Battle Master

    Battle Master DD Overlord

    [B_Master] Our first match tonight will be...
    [B_Master] 09. Barugon vs. Mecha-King Ghidorah
    [B_Master] We are in all-quiet mode now
    [B_Master] Match 09 is beginning....
    [B_Master] Base power numbers for each kaiju are as follows:
    [B_Master] Barugon - 27
    [B_Master] Mecha-King Ghidorah - 73
    [B_Master] We will now factor the Cover Bonus/Penalty and any special rules provided by the Battlefield.
    [B_Master] Battlefield: Oda Island
    [B_Master] Cover: Light (+5 point BONUS to Defense Rolls)
    [B_Master] We will now review and factor any special conditions provided by the Combatant Profiles:
    [B_Master] Barugon:
    [B_Master] Hostile Terrain: Lakes, oceans, rivers. Barugon's reaction water is extreme. He will suffer a PENALTY OF -20 to his Power Number if in a battle that takes place near any large body of water.
    [B_Master] Personal Primal Number: - 66 - Freeze Attack - If Barugon rolls 66, he successfully freezes his opponent. This does not deal any damage but his enemy is frozen solid and can not attack Barugon until after rolling a successful attack to break free of the ice.
    [B_Master] WHILE FROZEN, Barugon gains a BONUS +20 to his PN.
    [B_Master] Special Rule: Long Range Attack - Barugon is the sniper of the kaiju world. Even before an enemy lays eyes on him, he knows they are coming and will attack. BEFORE THE BATTLE BEGINS, roll for Barugon's Rainbow Beam which has a Power Number of 40.
    [B_Master] If the Beam hits, Barugon's enemy will start the fight with 1 wound. There is no Defense Roll for this attack.
    [B_Master] Mecha-King Ghidorah:
    [B_Master] Aerial - Mecha-King Ghidorah flies at incredible speeds. As an AERIAL KAIJU, it is able to maneuver better without tall buildings or other obstructions getting in the way. Mecha-King Ghidorah will always take the OPPOSITE Cover Bonus for a battlefield, treating NONE as EXTREME, for example.
    [B_Master] Personal Primal Number: - 90 - Capture Claw - Mecha-King Ghidorah successfully grabs its foe with the immense machine hand, holding him tight in a shocking embrace.
    [B_Master] Until the enemy kaiju successfully deals a HIT to Mecha-King Ghidorah, he will continue to inflict ONE WOUND EACH ROUND on the enemy without having to make another Attack Roll!
    [B_Master] The captured kaiju CAN NOT attempt Attack or Defense Rolls until it has freed itself of the device. Mecha-King Ghidorah CAN NOT use a Defense Roll against an escape attempt.
    [B_Master] Special Rules: Time After Time - Mecha-King Ghidorah is a cyborg sent from the future to protect Japan and win the Daikaiju Desumacchi. However, Futurian time machines are an erratic and uncertain technology. BEFORE THE BATTLE BEGINS, roll a d6 and add 5.
    [B_Master] This is the MAXIMUM number of Rounds Mecha-King Ghidorah can remain in this time-place. If the requisite number of Rounds expire before either kaiju is victorious, Mecha-King Ghidorah fades back to the 23rd century and his foe wins the battle.
    [B_Master] This modifies the power number of each kaiju to:
    [B_Master] Barugon - Offensive Power Number - 15 (min) Defensive Power Number - 20
    [B_Master] Mecha-King Ghidorah - Offensive Power Number - 73 Defensive Power Number - 83
    [B_Master] We will now roll to see who takes the first turn, ODD numbers for the low vote getter and EVEN for the high scorer.
    [B_Master] The roll is 2. Mecha-King Ghidorah will attack first each turn.
    [B_Master] Pre-Battle Events:
    [B_Master] Time After Time: Rolls 3. Mecha-King Ghidorah will be able to fight for 8 rounds.
    [B_Master] Long Range Attack: Rolls 100--CRITICAL MISS
    [B_Master] Luckily this happens before the battle and has no effect on the remainder of the match
    [B_Master] Let the combat begin
    [B_Master] Round 1:
    [B_Master] Mecha-King Ghidorah Attack: Rolls 95--Miss--Primal Number!
    [B_Master] 95 - (Meltdown Godzilla) - The kaiju pushes its powers to the limit, changing a MISSED Attack Roll to a HIT. However, this misuse of its abilities also strains its own body, causing the kaiju to suffer 1 WOUND.
    [B_Master] Both Mecha-King Ghidorah and Barugon have suffered ONE WOUND
    [B_Master] Barugon Attack: Rolls 13--HIT!
    [B_Master] Mecha-King Ghidorah Defense: Rolls 28--Unsuccesful
    [B_Master] After 1 round, the damage is:
    [B_Master] Mecha-King Ghidorah - 2
    [B_Master] Barugon - 1
    [B_Master] Round 2:
    [B_Master] Mecha-King Ghidorah Attack: Rolls 96--Miss
    [B_Master] Barugon Attack: Rolls 78--Miss
    [B_Master] After 2 rounds, the damage is:
    [B_Master] Mecha-King Ghidorah - 2
    [B_Master] Barugon - 1
    [B_Master] Round 3:
    [B_Master] Mecha-King Ghidorah Attack: Rolls 100--CRITICAL MISS!
    [B_Master] 100 - Critical Miss - The kaiju misses so badly that it is thrown off balance and FORFEITS its next Attack and Defense Rolls.
    [B_Master] Barugon Attack: Rolls 28--Miss
    [B_Master] After 3 rounds, the damage is:
    [B_Master] Mecha-King Ghidorah - 2
    [B_Master] Barugon - 1
    [B_Master] Round 4:
    [B_Master] Mecha-King Ghidorah has forfeited its attack roll this round
    [B_Master] Barugon Attack: Rolls 70--Miss
    [B_Master] After 4 rounds, the damage is:
    [B_Master] Mecha-King Ghidorah - 2
    [B_Master] Barugon - 1
    [B_Master] Round 5:
    [B_Master] Mecha-King Ghidorah Attack: Rolls 62--HIT!
    [B_Master] Barugon Defense: Rolls 06--BLOCKED!
    [B_Master] Barugon Attack: Rolls 53--Miss
    [B_Master] After 5 rounds, the damage is:
    [B_Master] Mecha-King Ghidorah - 2
    [B_Master] Barugon - 1
    [B_Master] Round 6:
    [B_Master] Mecha-King Ghidorah Attack: Rolls 56--HIT!--Primal Number!
    [B_Master] 56 - (Godzilla, KotM) - The kaiju's furious assault causes it to swell with power. Any Wounds it has already received are REDUCED by 1 to reflect the kaiju's renewed strength.
    [B_Master] Mecha-King Ghidorah has healed ONE WOUND
    [B_Master] Barugon Attack: Rolls 45--Miss
    [B_Master] After 6 rounds, the damage is:
    [B_Master] Mecha-King Ghidorah - 1
    [B_Master] Barugon - 2
    [B_Master] Round 7:
    [B_Master] Mecha-King Ghidorah Attack: Rolls 68--HIT!
    [B_Master] Barugon Defense: Rolls 93--Unsuccessful
    [B_Master] Barugon Attack: Rolls 98--Miss--Primal Number!
    [B_Master] 98 - (GINO) - The kaiju is seized by a fit of snivelling cowardice, turning its back and fleeing before its foe. The other kaiju may make an immediate EXTRA Attack Roll on the spineless cur for which there is NO Defense Roll.
    [B_Master] Mecha-King Ghidorah Bonus Attack: Rolls 57--HIT!--Primal Number!
    [B_Master] 57 - (Rodan) - The kaiju's incredible speed and agility stuns its enemy. Its foe FORFEITS its next Attack Roll.
    [B_Master] Combat has concluded
    [B_Master] The final damage tally is:
    [B_Master] Mecha-King Ghidorah - 1
    [B_Master] Barugon - 4
    [B_Master] The Winner: Mecha-King Ghidorah
  2. Battle Master

    Battle Master DD Overlord

    [B_Master] Our next match tonight will be...
    [B_Master] 10. MOGUERA vs. Biollante
    [B_Master] We are in all quiet mode now
    [B_Master] Match 10 is beginning...
    [B_Master] Base power numbers for each kaiju are as follows:
    [B_Master] MOGUERA - 90
    [B_Master] Biollante - 15
    [B_Master] We will now factor the Cover Bonus/Penalty and any special rules provided by the Battlefield.
    [B_Master] Battlefield: Royal Azumi Shrine
    [B_Master] Cover: Light (+5 point BONUS to Defense Rolls)
    [B_Master] We will now review and factor any special conditions provided by the Combatant Profiles:
    [B_Master] MOGUERA:
    [B_Master] Flight – MOGUERA is able to fly by means of propulsion units in its legs. MOGUERA counts as an AERIAL KAIJU and may take the OPPOSITE Bonus for the Cover offered by a battlefield, treating NONE as EXTREME, for example.
    [B_Master] Personal Primal Number: - 90 – Divide and Conquer – MOGUERA splits into its two component machines. Each can withstand 2 HITS and have a Power Number equal to ½ that of MOGUERA. If MOGUERA has suffered only one wound in the battle, its component machines still have 2 wounds each.
    [B_Master] If the combined MOGUERA has suffered 2 or more wounds, each machine will have only one remaining. The enemy kaiju must make a Focus Roll to determine which machine it attacks and must destroy BOTH in order to win the match.
    [B_Master] If both vehicles are still functional and the PPN is rolled AGAIN by either, they will RECOMBINE, adding their remaining wounds together and dividing by 2 to determine the number remaining.
    [B_Master] MOGUERA can actually repair itself by transforming. The recombined MOGUERA will be restored to its full Power Number as well.
    [B_Master] Special Rules: Weapon of Earth Forces – MOGUERA is designed and built to defend Japan from the ravages of kaiju. Military attacks are never directed against MOGUERA but REDIRECTED against its foe, possibly resulting in double attacks in cases where military attacks are directed against both combata
    [B_Master] Biollante:
    [B_Master] Burrowing Vines - Biollante's vines are now tough enough to chew through the ground at tremendous speed, surging forth to attack her foes. Non-AERIAL enemies of Biollante count the battlefield's Cover two levels LESS (-10 to their DPN) because of her deadly vines.
    [B_Master] Ponderous - Biollante is reluctant to move unless greatly provoked by her enemy, preferring to remain stationary and launch vines at her foes. As a result, she counts the Cover Bonus for a battlefield as being one category LESS (-5 to her DPN).
    [B_Master] Personal Primal Number - 89 - Renewal - Biollante's regeneration repairs any damage she has received in battle. Roll a d6.
    [B_Master] On 1-2, 1 Wound is healed. 3-4 = 2 Wounds 5-6 = 3 Wounds
    [B_Master] Special Rules: Sudden Appearance - Biollante erupts from beneath the ground or rains down in a shower of spores. For any Special Attacks made BEFORE COMBAT BEGINS (Battlefield Conditions or the battlefields themselves), roll a d100.
    [B_Master] This modifies the power number for each kaiju to:
    [B_Master] MOGUERA - Offensive Power Number - 90 Defensive Power Number - 90 (max)
    [B_Master] Biollante - Offensive Power Number - 15 Defensive Power Number - 15
    [B_Master] We will now roll to see who takes the first turn, ODD numbers for the low vote getter and EVEN for the high scorer.
    [B_Master] The roll is 2. MOGUERA will attack first each turn
    [B_Master] Let the combat begin
    [B_Master] Round 1:
    [B_Master] MOGUERA Attack: Rolls 60--HIT!
    [B_Master] Biollante Defense: Rolls 58--Unsuccessful
    [B_Master] Biollante Attack: Rolls 82--Miss
    [B_Master] After 1 round, the damage is:
    [B_Master] MOGUERA - 0
    [B_Master] Biollante - 1
    [B_Master] Round 2:
    [B_Master] MOGUERA Attack: Rolls 78--HIT!
    [B_Master] Biollante Defense: Rolls 97--Unsuccessful
    [B_Master] Biollante Attack: Rolls 61--Miss
    [B_Master] After 2 rounds, the damage is:
    [B_Master] MOGUERA - 0
    [B_Master] Biollante - 2
    [B_Master] Round 3:
    [B_Master] MOGUERA Attack: Rolls 98--Miss--Primal Number!
    [B_Master] 98 - (GINO) - The kaiju is seized by a fit of snivelling cowardice, turning its back and fleeing before its foe. The other kaiju may make an immediate EXTRA Attack Roll on the spineless cur for which there is NO Defense Roll.
    [B_Master] Biollante Bonus Attack: Rolls 89--PERSONAL PRIMAL NUMBER!
    [B_Master] Renewal: Rolls 4. Biollante has HEALD TWO WOUNDS
    [B_Master] Biollante Attack: Rolls 83--Miss
    [B_Master] After 3 rounds, the damage is:
    [B_Master] MOGUERA - 0
    [B_Master] Biollante - 0
    [B_Master] Round 4:
    [B_Master] MOGUERA Attack: Rolls 97--Miss
    [B_Master] Biollante Attack: Rolls 97--Miss
    [B_Master] After 4 rounds, the damage is:
    [B_Master] MOGUERA - 0
    [B_Master] Biollante - 0
    [B_Master] Round 5:
    [B_Master] MOGUERA Attack: Rolls 06--HIT!
    [B_Master] Biollante Defense: Rolls 77--Unsuccessful
    [B_Master] Biollante Attack: Rolls 55--Miss
    [B_Master] After 5 rounds, the damage is:
    [B_Master] MOGUERA - 0
    [B_Master] Biollante - 1
    [B_Master] Round 6:
    [B_Master] MOGUERA Attack: Rolls 79--HIT!
    [B_Master] Biollante Defense: Rolls 52--Unsuccessful
    [B_Master] Biollante Attack: Rolls 57--Miss--Primal Number!
    [B_Master] 57 - (Rodan) - The kaiju's incredible speed and agility stuns its enemy. Its foe FORFEITS its next Attack Roll.
    [B_Master] After 6 rounds, the damage is:
    [B_Master] MOGUERA - 0
    [B_Master] Biollante - 2
    [B_Master] Round 7:
    [B_Master] MOGUERA has forfeited its attack roll for this turn
    [B_Master] Biollante Attack: Rolls 48--Miss
    [B_Master] After 7 rounds, the damage is:
    [B_Master] MOGUERA - 0
    [B_Master] Biollante - 2
    [B_Master] Round 8:
    [B_Master] MOGUERA Attack: Rolls 64--HIT!
    [B_Master] Biollante Defense: Rolls 20--Unsuccessful
    [B_Master] Biollante Attack: Rolls 84--Miss
    [B_Master] Combat has concluded
    [B_Master] The final damage tally is:
    [B_Master] MOGUERA - 0
    [B_Master] Biollante - 3
    [B_Master] The Winner: MOGUERA
  3. Battle Master

    Battle Master DD Overlord

    [B_Master] Our next match tonight will be...
    [B_Master] 11. Knifehead vs. Godzilla (Heisei)
    [B_Master] We are in all quiet mode now
    [B_Master] Match 11 is beginning...
    [B_Master] Knifehead - 15
    [B_Master] Godzilla (Heisei) - 90
    [B_Master] We will now factor the Cover Bonus/Penalty and any special rules provided by the Battlefield.
    [B_Master] Cover: Light (+5 point BONUS to Defense Rolls)
    [B_Master] Giant Octopus - BEFORE THE BATTLE BEGINS, one of the kaiju is attacked by a giant octopus. Roll a die for each combatant. The one which rolls the LOWEST number is subject to its attentions. The octopus has a Power Number of 15 and can be run off with 1 HIT.
    HusRedux enters this room
    [B_Master] Once the octopus has been defeated, the battle will proceed as usual, with its enemy retaining any damage caused by the mollusk. If the octopus defeats its enemy, the opposing kaiju is considered to have won the match.
    [B_Master] We will now review and factor any special conditions provided by the Combatant Profiles:
    [B_Master] Knifehead:
    [B_Master] Amphibious - Knifehead is much more at home in the water than she is upon dry land, able to breath underwater and swim at great speed. In any battlefield with a large body of water, Knifehead counts the cover bonus as Extreme.
    [B_Master] Personal Primal Number – 13 - Under the Knife - Knifehead takes a firm grasp on the opponent and strikes at limbs and vital organs with her gigantic blade.
    [B_Master] In addition to dealing ONE WOUND, the opponent's power number is reduced by 15 for the remainder of the fight due to the seriousness of the wound. Furthermore, Knifehead remains grappled on the opponent and may reroll all attack rolls until a successful HIT is landed on Knifehead.
    [B_Master] Special Rules: Playing Dead - Knifehead is skilled at lying low and feigning death to trick an enemy. When Knifehead gets 3 WOUNDS, roll a d100. On a roll of 1-20, the kaiju was simply PRETENDING TO BE WOUNDED and may immediately MAKE AN ATTACK ROLL.
    [B_Master] Her enemy CAN NOT make a Defense Roll against this sneak attack. The battle then continues until Knifehead again has 3 wounds but is unsuccessful with this ploy.
    [B_Master] Godzilla (Heisei):
    [B_Master] Aquatic - Godzilla is an AMPHIBIOUS KAIJU, as much at home in the water as on land. AQUATIC KAIJU do not gain their special Cover Bonuses against Godzilla!
    [B_Master] Personal Primal Number: - 12 - Back from the dead. Godzilla's intense healing factor has saved him from slaughter, HEALING 1 WOUND. Using this ability, Godzilla may not 'recover' from more than 3 wounds in any one battle.
    [B_Master] PRIMAL NUMBER: - 03 - The DD-I Champion hits the kaiju and gets another free attack.
    [B_Master] Special Rules: Transformation - The first two time Godzilla rolls DOUBLES (except 00), his PN increases +10 for the remainder of the fight. The THIRD TIME he rolls doubles, he transforms into Burning Godzilla, with an additional +10 PN increase.
    [B_Master] Any wounds he has suffered are 'healed' when he changes into this stage. Once he becomes Burning Godzilla, he will remain so for the rest of the tournament.
    [B_Master] This modifies the power numbers to:
    [B_Master] Knifehead - Offensive Power Number - 15 Defensive Power Number - 20
    [B_Master] Godzilla (Heisei) - Offensive Power Number - 90 Defensive Power Number - 90 (max)
    [B_Master] We will now roll to see who takes the first turn, ODD numbers for the low vote getter and EVEN for the high scorer.
    [B_Master] The roll is 2. Godzilla (Heisei) will attack first each turn.
    [B_Master] Pre-Battle Events:
    [B_Master] Godzilla (Heisei) Giant Octopus Roll: 5
    [B_Master] Knifehead Giant Octopus Roll: 4.
    [B_Master] Giant Octopus will target Knifehead
    [B_Master] Pre-Battle Assault Round 1:
    [B_Master] Knifehead Attack: Rolls 29--Miss
    [B_Master] Giant Octopus Attack: Rolls 27--Miss
    [B_Master] Pre-Battle Assault Round 2:
    [B_Master] Knifehead Attack: Rolls 10--HIT!
    [B_Master] Giant Octopus Attack: Rolls 40--Miss
    [B_Master] The Giant Octopus has retreated
    [B_Master] Let the combat begin
    [B_Master] Round 1:
    [B_Master] Godzilla (Heisei) Attack: Rolls 99--Miss--DOUBLES
    [B_Master] Godzilla is already at the maximum power number
    [B_Master] Knifehead Attack: Rolls 74--Miss
    [B_Master] After 1 round, the damage is:
    [B_Master] Godzilla (Heisei) - 0
    [B_Master] Knifehead - 0
    [B_Master] Round 2:
    [B_Master] Godzilla (Heisei) Attack: Rolls 36--HIT!
    [B_Master] Knifehead Defense: Rolls 07--BLOCKED!
    [B_Master] Knifehead Attack: Rolls 71--Miss
    [B_Master] After 2 rounds, the damage is:
    [B_Master] Godzilla (Heisei) - 0
    [B_Master] Knifehead - 0
    [B_Master] Round 3:
    [B_Master] Godzilla (Heisei) Attack: Rolls 28--HIT!
    [B_Master] Knifehead Defense: Rolls 27--Unsuccessful
    [B_Master] Knifehead Attack: Rolls 43--Miss
    [B_Master] After 3 rounds, the damage is:
    [B_Master] Godzilla (Heisei) - 0
    [B_Master] Knifehead - 1
    [B_Master] Round 4:
    [B_Master] Godzilla (Heisei) Attack: Rolls 57--HIT!--Primal Number!
    [B_Master] 57 - (Rodan) - The kaiju's incredible speed and agility stuns its enemy. Its foe FORFEITS its next Attack Roll.
    [B_Master] Knifehead has forfeited his attack roll for this turn.
    [B_Master] After 4 rounds, the damage is:
    [B_Master] Godzilla (Heisei) - 0
    [B_Master] Knifehead - 2
    [B_Master] Round 5:
    [B_Master] Godzilla (Heisei) Attack: Rolls 42--HIT!
    [B_Master] Knifehead Defense: Rolls 92--Unsuccessful
    [B_Master] Knifehead Attack: Rolls 10--HIT!
    [B_Master] Godzilla (Heisei) Defense: Rolls 96--Unsuccessful
    [B_Master] Playing Dead: Rolls 92--No effect
    [B_Master] Combat has concluded
    [B_Master] The final damage tally is:
    [B_Master] Godzilla (Heisei) - 1
    [B_Master] Knifehead - 3
    [B_Master] The Winner: Godzilla (Heisei)
  4. Battle Master

    Battle Master DD Overlord

    [B_Master] Our next match tonight will be...
    [B_Master] 12. King Ghidorah (Heisei) vs. Gigan (GFW)
    [B_Master] We are in all quiet mode
    [B_Master] Match 12 is beginning...
    [B_Master] Base power numbers for each kaiju are as follows:
    [B_Master] King Ghidorah (Heisei) - 60
    [B_Master] Gigan (GFW) - 40
    [B_Master] We will now factor the Cover Bonus/Penalty and any special rules provided by the Battlefield.
    [B_Master] Battlefield: Antarctica
    [B_Master] Cover: Light (+5 point BONUS to Defense Rolls)
    [B_Master] Gigan (GFW) is a veteran of this battlefield
    [B_Master] Frozen Wasteland - REPTILES and INSECTS are extremely sensitive to cold and function quite poorly in such frigid environs. Any REPTILE or INSECT KAIJU will suffer a PENALTY of -5 to its Power and Defense Numbers.
    [B_Master] Air Battleship Gotengo - The EDF’s most powerful weapon, the Gotengo, is patrolling this area and will take part in any kaiju battle. The armored airship has a Power Number of 30 and can withstand 2 HITS.
    [B_Master] It will attack any kaiju NOT classified as GOOD, effectively functioning as a third combatant. If both kaiju are worthy of its attentions, the Gotengo will make a Focus Roll to determine which it will attack at the end of each round.
    [B_Master] Any kaiju subject to attack by Gotengo must likewise make a Focus Roll to see whether it attacks its foe or the ship. GOOD kaiju will not attack Gotengo but keep their attentions focused on their opponent.
    [B_Master] King Ghidorah (Heisei):
    [B_Master] Aerial - King Ghidorah is able to fly at incredible speeds. As an AERIAL KAIJU, he is able to maneuver better without tall buildings or other obstructions getting in his way and may take the OPPOSITE Bonus for the Cover offered by a battlefield, treating NONE as EXTREME, for example.
    [B_Master] Personal Primal Number: - 89 - Strangler - King Ghidorah wraps a neck around his adversary's throat. Until his foe successfully deals a HIT to King Ghidorah, he will continue to inflict ONE WOUND EACH ROUND on his enemy without having to make another Attack Roll!
    [B_Master] The enemy kaiju CAN NOT attempt Attack or Defense Rolls until it has freed itself of King Ghidorah's murderous attentions. King Ghidorah CAN NOT use a Defense Roll against an escape attempt.
    [B_Master] Special Rule: Back to the Future - BEFORE THE FIRST ROUND of battle begins, the Futurians try to improve the chances of their champion by sabotaging the past of King Ghidorah's enemy! Roll a d100 to see what happens:
    [B_Master] 01-05 = Complete Success! The enemy kaiju has been completely erased from history (and the Desumacchi)! King Ghidorah automatically WINS the match!
    [B_Master] 06-25 = Marginal Success. The Futurians have meddled with history enough so that the enemy kaiju is much weaker than it otherwise should have been. REDUCE the enemy kaiju's Power Number by -10 points.
    [B_Master] 26-75 = No effect. Despite their best efforts, the Futurians didn't change history. The match proceeds as normal.
    [B_Master] 76-95 = Oops! The Futurians have miscalculated! Far from being weaker, the ENEMY KAIJU is now stronger as a result of their tampering. INCREASE the enemy kaiju's Power Number by +10 points.
    [B_Master] 96-00 = Utter Disaster! The Futurians' tampering with time and space has backfired, erasing both their own existence and that of their creation. KING GHIDORAH VANISHES as he is removed from history and this year's Desumacchi. His enemy automatically wins the match!
    [B_Master] Gigan (GFW):
    [B_Master] Flight - Gigan is a very capable flier, maneuvering by means of thrusters built into his back. He counts as an AERIAL KAIJU and may take the OPPOSITE Bonus for the Cover offered by a battlefield. However, he is equally able to function on the ground and so will use either the listed Cover Bonus or
    [B_Master] Personal Primal Number: - 13 - Guillotine Death - Gigan fires his vile spinning blades at his enemy. If they connect, they will instantly deliver a lethal injury, resulting in 3 WOUNDS against which there are no Defense Rolls. Roll a d100.
    [B_Master] On a roll of 1-10, the enemy kaiju will be able to avoid the attack and the homing blades will return to Gigan, slashing through the cyborg and DEALING 3 WOUNDS TO GIGAN instead of his intended target.
    [B_Master] Special Rules: Braggart - Moreso than most monsters, Gigan is a boastful, preening creature, drunk with his own power. After EVERY WOUND inflicted upon his enemy, roll a d6. On a roll of 1, Gigan is so full of himself that he forfeits his next Attack Roll.
    [B_Master] This modifies the power numbers to:
    [B_Master] King Ghidorah (Heisei) - Offensive Power Number - 60 Defensive Power Number - 70
    [B_Master] Gigan (GFW) - Offensive Power Number - 40 Defensive Power Number - 50
    [B_Master] We will now roll to see who takes the first turn, ODD numbers for the low vote getter and EVEN for the high scorer.
    [B_Master] The roll is 4. King Ghidorah (Heisei) will attack first each turn
    [B_Master] Pre-Battle Events:
    [B_Master] Back to the Future: 51--No effect
    [B_Master] Let the combat begin
    [B_Master] The Gotengo has entered the battlefield.
    [B_Master] Round 1:
    [B_Master] King Ghidorah (Heisei) Focus (EVEN Gigan (GFW), ODD Gotengo): Rolls 6--Will target Gigan (GFW)
    [B_Master] King Ghidorah (Heisei) Attack: Rolls 18--HIT!
    [B_Master] Gigan (GFW) Defense: Rolls 08--BLOCKED!
    [B_Master] Gigan (GFW) Focus (EVEN King Ghidorah (Heisei), ODD Gotengo): Rolls 4--Will target King Ghidorah (Heisei)
    [B_Master] Gigan (GFW) Attack: Rolls 92--Miss
    [B_Master] Gotengo Focus (EVEN King Ghidorah (Heisei), ODD Gigan (GFW)): Rolls 1--Will target Gigan (GFW)
    [B_Master] Gotengo Attack: Rolls 82--Miss
    [B_Master] After 1 round, the damage is:
    [B_Master] King Ghidorah (Heisei) - 0
    [B_Master] Gigan (GFW) - 0
    [B_Master] Gotengo - 0
    [B_Master] Round 2:
    [B_Master] King Ghidorah (Heisei) Focus (EVEN Gigan (GFW), ODD Gotengo): Rolls 6--Will target Gigan (GFW)
    [B_Master] King Ghidorah (Heisei) Attack: Rolls 70--Miss
    [B_Master] Gigan (GFW) Focus (EVEN King Ghidorah (Heisei), ODD Gotengo): Rolls 2--Will target King Ghidorah (Heisei)
    [B_Master] Gigan (GFW) Attack: Rolls 70--Miss
    [B_Master] Gotengo Focus (EVEN King Ghidorah (Heisei), ODD Gigan (GFW)): Rolls 1--Will target Gigan (GFW)
    [B_Master] Gotengo Attack: Rolls 64--Miss
    [B_Master] After 2 rounds, the damage is:
    [B_Master] King Ghidorah (Heisei)
    [B_Master] - 0
    [B_Master] Gigan (GFW) - 0
    [B_Master] Gotengo - 0
    [B_Master] King Ghidorah (Heisei) Focus (EVEN Gigan (GFW), ODD Gotengo): Rolls 2--Will target Gigan (GFW)
    [B_Master] King Ghidorah (Heisei) Attack: Rolls 100--CRITICAL MISS
    [B_Master] 100 - Critical Miss - The kaiju misses so badly that it is thrown off balance and FORFEITS its next Attack and Defense Rolls.
    [B_Master] Gigan (GFW) Focus (EVEN King Ghidorah (Heisei), ODD Gotengo): Rolls 3--Will target Gotengo
    [B_Master] Gigan (GFW) Attack: Rolls 76--Miss
    [B_Master] Gotengo Focus (EVEN King Ghidorah (Heisei), ODD Gigan (GFW)): Rolls 5--Will target Gigan (GFW)
    [B_Master] Gotengo Attack: Rolls 33--Miss
    [B_Master] After 3 rounds, the damage is:
    [B_Master] King Ghidorah (Heisei) - 0
    [B_Master] Gigan (GFW) - 0
    [B_Master] Gotengo - 0
    [B_Master] Round 4:
    [B_Master] King Ghidorah (Heisei) has forfeited its attack roll
    [B_Master] Gigan (GFW) Focus (EVEN King Ghidorah (Heisei), ODD Gotengo): Rolls 1--Will target Gotengo
    [B_Master] Gigan (GFW) Attack: Rolls 86--Miss
    [B_Master] Gotengo Focus (EVEN King Ghidorah (Heisei), ODD Gigan (GFW)): Rolls 6--Will target King Ghidorah (Heisei)
    [B_Master] Gotengo Attack: Rolls 10--HIT!
    [B_Master] King Ghidorah (Heisei) Defense: Rolls 60--Unsuccessful
    [B_Master] After 4 rounds, the damage is:
    [B_Master] King Ghidorah (Heisei) - 1
    [B_Master] Gigan (GFW) - 0
    [B_Master] Gotengo - 0
    [B_Master] Round 5:
    [B_Master] King Ghidorah (Heisei) Focus (EVEN Gigan (GFW), ODD Gotengo): Rolls 4--Will target Gigan (GFW)
    [B_Master] King Ghidorah (Heisei) Attack: Rolls 68--Miss
    [B_Master] Gigan (GFW) Focus (EVEN King Ghidorah (Heisei), ODD Gotengo): Rolls 1--Will target Gotengo
    [B_Master] Gigan (GFW) Attack: Rolls 23--HIT!
    [B_Master] Gotengo Focus (EVEN King Ghidorah (Heisei), ODD Gigan (GFW)): Rolls 1--Will target Gigan (GFW)
    [B_Master] Gotengo Attack: Rolls 93--Miss
    [B_Master] After 5 rounds, the damage is:
    [B_Master] King Ghidorah (Heisei) - 1
    [B_Master] Gigan (GFW) - 0
    [B_Master] Gotengo - 1
    [B_Master] Round 6:
    [B_Master] King Ghidorah (Heisei) Focus (EVEN Gigan (GFW), ODD Gotengo): Rolls 3--Gotengo
    [B_Master] King Ghidorah (Heisei) Attack: Rolls 75--Miss
    [B_Master] Gigan (GFW) Focus (EVEN King Ghidorah (Heisei), ODD Gotengo): Rolls 3--Will target Gotengo
    [B_Master] Gigan (GFW) Attack: Rolls 12--HIT!
    [B_Master] Gotengo Focus (EVEN King Ghidorah (Heisei), ODD Gigan (GFW)): Rolls 4--Will target King Ghidorah (Heisei)
    [B_Master] Gotengo Attack: Rolls 70--Miss
    [B_Master] The Gotengo has been destroyed
    [B_Master] After 6 rounds, the damage is:
    [B_Master] King Ghidorah (Heisei) - 1
    [B_Master] Gigan (GFW) - 0
    [B_Master] Gotengo - 2 *Destroyed*
    [B_Master] Round 7:
    [B_Master] King Ghidorah (Heisei) Attack: Rolls 72--Miss
    [B_Master] Gigan (GFW) Attack: Rolls 22--HIT!
    [B_Master] King Ghidorah (Heisei) Defense: Rolls 22--BLOCKED!
    [B_Master] After 7 rounds, the damage is:
    [B_Master] King Ghidorah (Heisei) - 1
    [B_Master] Gigan (GFW) - 0
    [B_Master] Gotengo - 2 *Destroyed*
    [B_Master] Round 8:
    [B_Master] King Ghidorah (Heisei) Attack: Rolls 19--HIT!
    [B_Master] Gigan (GFW) Defense: Rolls 50--Unsuccessful
    [B_Master] Gigan (GFW) Attack: Rolls 91--Miss
    [B_Master] After 8 rounds, the damage is:
    [B_Master] King Ghidorah (Heisei) - 1
    [B_Master] Gigan (GFW) - 1
    [B_Master] Gotengo - 2 *Destroyed*
  5. Battle Master

    Battle Master DD Overlord

    [B_Master] Round 9:
    [B_Master] King Ghidorah (Heisei) Attack: Rolls 84--Miss
    [B_Master] Gigan (GFW) Attack: Rolls 21--HIT!
    [B_Master] King Ghidorah Defense: Rolls 98--Unsuccessful
    [B_Master] After 9 rounds, the damage is:
    [B_Master] King Ghidorah (Heisei) - 2
    [B_Master] Gigan (GFW) - 1
    [B_Master] Gotengo - 2 *Destroyed*
    [B_Master] Round 10:
    [B_Master] King Ghidorah (Heisei) Attack: Rolls 67--Miss
    [B_Master] Gigan (GFW) Attack: Rolls 36--HIT!
    [B_Master] King Ghidorah (Heisei) Defense: Rolls 65--Unsuccessful
    [B_Master] Combat has concluded
    [B_Master] The final damage tally is:
    [B_Master] King Ghidorah (Heisei) - 3
    [B_Master] Gigan (GFW) - 1
    [B_Master] Gotengo - 2 *Destroyed*
    [B_Master] The Winner: Gigan (GFW)
  6. Battle Master

    Battle Master DD Overlord

    [B_Master] Our next match tonight will be...
    [B_Master] 13. Godzilla (GMK) vs. Striker Eureka
    [B_Master] We are in all quiet mode now
    [B_Master] Match 13 is beginning...
    [B_Master] Base power numbers for each kaiju are as follows:
    [B_Master] Godzilla (GMK) - 56
    [B_Master] Striker Eureka - 44
    [B_Master] We will now factor the Cover Bonus/Penalty and any special rules provided by the Battlefield.
    [B_Master] Battlefield: Cover: Light (+5 point BONUS to Defense Rolls)
    [B_Master] Sea Snake - BEFORE THE BATTLE BEGINS, any AQUATIC KAIJU are attacked by a Giant Sea Snake. Roll a die for each AQUATIC kaiju if there are two, the one rolling LOWEST being the one attacked.
    [B_Master] The Sea Snake has a Power Number of 20 and will suffer 1 HIT before being run off. Once it has been defeated, the battle will proceed as usual, with the Sea Snake's enemy retaining any damage caused by the reptile.
    [B_Master] If the Sea Snake defeats its foe in this preliminary match, the opposing kaiju is considered the winner.
    [B_Master] Neither kaiju are aquatic
    [B_Master] We will now review and factor any special conditions provided by the Combatant Profiles:
    [B_Master] Godzilla (GMK):
    [B_Master] Personal Primal Number: 03 - Godzilla (GMK) unleashes a point-blank blast of atomic annihilation that utterly consumes his adversary, reducing them to a pile of ash. Godzilla immediately WINS THE FIGHT. However, there is a chance that this raging power will escape even Godzilla's control.
    [B_Master] Before determining if Godzilla's enemy has been annihilated, roll a d6. On a roll of 1, the awesome power Godzilla is drawing upon causes him to spontaneously combust before he can destroy his adversary. If this occurs, Godzilla is defeated and his opponent is declared the victor.
    [B_Master] Special Rules: - Deadly Accuracy - Godzilla has shown his baleful prowess at burning targets from the sky with his horrifyingly accurate atomic breath. AERIAL KAIJU fighting Godzilla will always suffer a -10 REDUCTION to their DPN because of his skill.
    [B_Master] Striker Eureka:
    [B_Master] Personal Primal Number: 13 - Six Shooter - Striker Eureka has managed to set its foe up for a killing blow with its anti-kaiju missiles. In addition to dealing ONE WOUND, Striker Eureka makes D3 ADDITIONAL ATTACKS with its unmodified OPN. Kaiju can make defense rolls against these attacks.
    [B_Master] Special Rules: Canceling the Apocalypse - BEFORE THE MATCH BEGINS, roll a D6. If the result is EVEN, the battle proceeds as normal.
    [B_Master] If the result is ODD, Stacker Pentecost has taken his place as one of the pilots. Due to his added skill and experience, Striker Eureka's PN is INCREASED by 10 and it may reroll its first 3 failed defense rolls.
    [B_Master] This modifies the power number of each kaiju to:
    [B_Master] Godzilla (GMK) - Offensive Power Number - 56 Defensive Power Number - 61
    [B_Master] Striker Eureka - Offensive Power Number - 44 Defensive Power Number - 49
    [B_Master] We will now roll to see who takes the first turn, ODD numbers for the low vote getter and EVEN for the high scorer.
    [B_Master] The roll is 3. Striker Eureka will attack first each turn.
    [B_Master] Pre-Battle Events:
    [B_Master] Canceling the Apocalypse: Rolls 4--No effecyt
    [B_Master] Let the combat begin
    [B_Master] Round 1:
    [B_Master] Striker Eureka Attack: Rolls 66--Miss
    [B_Master] Godzilla (GMK) Attack: Rolls 57--Miss--Primal Number!
    [B_Master] 57 - (Rodan) - The kaiju's incredible speed and agility stuns its enemy. Its foe FORFEITS its next Attack Roll.
    [B_Master] After 1 round, the damage is:
    [B_Master] Striker Eureka - 0
    [B_Master] Godzilla (GMK) - 0
    [B_Master] Round 2:
    [B_Master] Striker Eureka has forfeited its attack roll this turn
    [B_Master] Godzilla (GMK) Attack: Rolls 12--HIT!
    [B_Master] Striker Eureka Defense: Rolls 73--Unsuccessful
    [B_Master] After 2 rounds, the damage is:
    [B_Master] Striker Eureka - 1
    [B_Master] Godzilla (GMK) - 0
    [B_Master] Round 3:
    [B_Master] Striker Eureka Attack: Rolls 74--Miss
    [B_Master] Godzilla (GMK) Attack: Rolls 92--Miss
    [B_Master] After 3 rounds, the damage is:
    [B_Master] Striker Eureka - 1
    [B_Master] Godzilla (GMK) - 0
    [B_Master] Round 4:
    [B_Master] Striker Eureka Attack: Rolls 81--Miss
    [B_Master] Godzilla (GMK) Attack: Rolls 19--HIT!
    [B_Master] Striker Eureka Defense: Rolls 33--Unsuccessful
    [B_Master] After 4 rounds, the damage is:
    [B_Master] Striker Eureka - 2
    [B_Master] Godzilla (GMK) - 0
    [B_Master] Round 5:
    [B_Master] Striker Eureka Attack: Rolls 40--HIT!
    [B_Master] Godzilla
    [B_Master] *Godzilla (GMK) Defense: Rolls 30--BLOCKED!
    [B_Master] Godzilla (GMK) Attack: Rolls 04--HIT!
    [B_Master] Striker Eureka Defense: Rolls 04--BLOCKED!
    [B_Master] After 5 rounds, the damage is:
    [B_Master] Striker Eureka - 2
    [B_Master] Godzilla (GMK) - 0
    [B_Master] Round 6:
    [B_Master] Striker Eureka Attack: Rolls 70--Miss
    [B_Master] Godzilla (GMK) Attack: Rolls 75--Miss
    [B_Master] After 6 rounds, the damage is:
    [B_Master] Striker Eureka - 2
    [B_Master] Godzilla (GMK) - 0
    [B_Master] Round 7:
    [B_Master] Striker Eureka Attack: Rolls 13--HIT!--PERSONAL PRIMAL NUMBER!
    [B_Master] The roll is 3. Striker Eureka may make 3 additional attacks.
    [B_Master] Striker Eureka Bonus Attack #1: Rolls 30--HIT!
    [B_Master] Godzilla (GMK) Defense: Rolls 87--Unsuccessful
    [B_Master] Striker Eureka Bonus Attack #2: Rolls 39--HIT!
    [B_Master] Godzilla (GMK) Defense: Rolls 32--BLOCKED!
    [B_Master] Striker Eureka Bonus Attack #3: Rolls 03--HIT!
    [B_Master] Godzilla (GMK) Defense: Rolls 74--Unsuccessful
    [B_Master] Godzilla (GMK) Attack: Rolls 53--HIT!
    [B_Master] Striker Eureka Defense: Rolls 86--Unsuccessful
    [B_Master] After 7 rounds, the damage is:
    [B_Master] Striker Eureka - 3
    [B_Master] Godzilla (GMK) - 3
    [B_Master] Round 8:
    [B_Master] Striker Eureka Attack: Rolls 05--HIT!
    [B_Master] Godzilla (GMK) Defense: Rolls 60--Unsuccessful
    [B_Master] Godzilla (GMK) Attack: Rolls 29--HIT!
    [B_Master] Striker Eureka Defense: Rolls 42--Unsuccessful
    [B_Master] After 8 rounds, the damage is:
    [B_Master] Striker Eureka - 4
    [B_Master] Godzilla (GMK) - 4
    [B_Master] Round 9:
    [B_Master] Striker Eurekea Attack: Rolls 92--Miss
    [B_Master] Godzilla (GMK) Attack: Rolls 82--Miss
    [B_Master] After 9 rounds, the damage is:
    [B_Master] Striker Eureka - 4
    [B_Master] Godzilla (GMK) - 4
    [B_Master] Round 10:
    [B_Master] Striker Eureka Attack: Rolls 72--Miss
    [B_Master] Godzilla (GMK) Attack: Rolls 40--HIT!
    [B_Master] Striker Eureka Defense: Rolls 49--Unsuccessful
    [B_Master] Combat has concluded
    [B_Master] The final damage tally is:
    [B_Master] Striker Eureka - 5
    [B_Master] Godzilla (GMK) - 4
    [B_Master] The Winner: Godzilla (GMK)
  7. Battle Master

    Battle Master DD Overlord

    [B_Master] Our next match tonight will be...
    [B_Master] 14. Guiron vs. Gipsy Danger
    [B_Master] We are in all quiet mode now
    [B_Master] Match 14 is beginning...
    [B_Master] Base power numbers for each kaiju are as follows:
    [B_Master] Guiron - 19
    [B_Master] Gipsy Danger - 81
    [B_Master] We will now factor the Cover Bonus/Penalty and any special rules provided by the Battlefield.
    [B_Master] Battlefield: Late Cretaceous
    [B_Master] Cover: Moderate (+10 point BONUS to Defense Rolls)
    [B_Master] Ancient Mothras - These strange, primordial Mothras may have cause to employ their healing powers to aid any GOOD kaiju.
    [B_Master] When a GOOD kaiju suffers a Wound, roll a d6. On a roll of 1, one or more of the ancient Mothras sprays its healing silk onto the monster’s injuries, HEALING ONE WOUND.
    [B_Master] Gipsy Danger is considered a GOOD kaiju
    [B_Master] Mt. Fuji’s Wrath - As an active volcano, there is little chance of avoiding Mt. Fuji’s fiery violence. Every round AFTER THE 3rd, roll a d6:
    [B_Master] On a roll of 1-3, the volcano explodes, showering deadly lava and poisonous fumes across the battlefield. Each kaiju receives ONE WOUND at the beginning of EVERY succeeding Round. The first to suffer 3 or MORE WOUNDS THAN ITS OPPONENT is considered eliminated and its foe is declared the winner.
    [B_Master] We will now review and factor any special conditions provided by the Combatant Profiles:
    [B_Master] Guiron:
    [B_Master] Leaping - Gurion is able to leap long distances, out-maneuvering and confusing his foes. Gurion gains a BONUS of +10 on all Defense Rolls.
    [B_Master] Personal Primal Number: 14 - Off With The Head! - Guiron has positioned his large knife-like head for a killing stroke. Roll a d10. If 1-5, the opposing kaiju manages to see the attack coming and dodge it.
    [B_Master] If 6-10, Guiron has managed to surprise his foe. SHINK! The kaiju is decapitated and dealt an instant 3 WOUNDS.
    [B_Master] Special Rule: Beam Reflect - Whenever Guiron makes a successful Defense Roll against an opponent with a BEAM WEAPON who has a LOWER OPN or less than 20 points higher than Guiron's, the ray is reflected back at the attacker who must then make a Defense Roll to avoid suffering a Wound.
    [B_Master] Gipsy Danger:
    [B_Master] Personal Primal Number: 13 - For my family! - Gypsy Danger brings out its sword and attempts to end the fight in one decisive slash. Roll a D6: on a 1-3, the opponent manages to dodge a fatal blow and only receives ONE WOUND. On a 4-6 the blade strikes true and the target is INSTANTLY SLAIN and rem
    [B_Master] removed from the fight.
    [B_Master] Special Rules: Keeps on Ticking - Gypsy Danger has an astounding ability to keep fighting capably despite what should be debilitating injuries. Gypsy Danger's OPN will never be decreased by special attacks.
    [B_Master] This modifies the power numbers to:
    [B_Master] Guiron - Offensive Power Number - 19 Defensive Power Number - 39
    [B_Master] Gipsy Danger - Offensive Power Number - 81 Defensive Power Number - 90 (max)
    [B_Master] We will now roll to see who takes the first turn, ODD numbers for the low vote getter and EVEN for the high scorer.
    [B_Master] The roll is 2. Gipsy Danger will attack first each turn
    [B_Master] Let the combat begin
    [B_Master] Round 1:
    [B_Master] Gipsy Danger Attack: Rolls 29--HIT!
    [B_Master] Guiron Defense: Rolls 29--BLOCKED!
    [B_Master] Guiron Attack: Rolls 09--HIT!
    [B_Master] Gipsy Danger Defense: Rolls 78--Unsuccessful
    [B_Master] Ancient Mothras: Rolls 5--No effect
    [B_Master] After 1 round, the damage is:
    [B_Master] Gipsy Danger - 1
    [B_Master] Guiron - 0
    [B_Master] Round 2:
    [B_Master] Gipsy Danger Attack: Rolls 72--HIT!
    [B_Master] Guiron Defense: Rolls 26--BLOCKED!
    [B_Master] Guiron Attack: Rolls 41--Miss
    [B_Master] After 2 rounds, the damage is:
    [B_Master] Gipsy Danger - 1
    [B_Master] Guiron - 0
    [B_Master] Round 3:
    [B_Master] Gipsy Danger Attack: Rolls 21--HIT!
    [B_Master] Guiron Defense: Rolls 17--BLOCKED!
    [B_Master] Guiron Attack: Rolls 48--Miss
    [B_Master] After 3 rounds, the damage is:
    [B_Master] Gipsy Danger - 1
    [B_Master] Guiron - 0
    [B_Master] Round 4:
    [B_Master] Mt. Fuji's Wrath: Rolls 5--No effect
    [B_Master] Gipsy Danger Attack: Rolls 58--HIT!
    [B_Master] Guiron Defense: Rolls 10--BLOCKED!
    [B_Master] Guiron Attack: Rolls 20--Miss
    [B_Master] After 4 rounds, the damage is:
    [B_Master] Gipsy Danger - 1
    [B_Master] Guiron - 0
    [B_Master] Round 5:
    [B_Master] Mt. Fuji's Wrath: Rolls 5--No effect
    [B_Master] Gipsy Danger Attack: Rolls 56--HIT!--Primal Number!
    [B_Master] 56 - (Godzilla, KotM) - The kaiju's furious assault causes it to swell with power. Any Wounds it has already received are REDUCED by 1 to reflect the kaiju's renewed strength.
    [B_Master] Gipsy Danger has HEALED one wound
    [B_Master] Guiron Attack: Rolls 59--Miss
    [B_Master] After 5 rounds, the damage is:
    [B_Master] Gipsy Danger - 0
    [B_Master] Guiron - 1
    [B_Master] Round 6:
    [B_Master] Mt. Fuji's Wrath: Rolls 4--No effect
    [B_Master] Gipsy Danger Attack: Rolls 73--Primal Number!
    [B_Master] 73 - (GvsMegalon) - The kaiju suffers a terrible debilitating bout of mental deficiency, leaving it feeble-minded before its foe. REDUCE the monster's Offensive Power Number (OPN) by -5.
    [B_Master] Gipsy Danger's OPN has been reduced to 76
    [B_Master] Guiron Attack: Rolls 65--Miss--Primal Number!
    [B_Master] 65 - (Gamera) - The kaiju pauses to protect an annoying Japanese boy wearing short pants from some falling debris. Not only does the kaiju FORFEIT its Attack and Defense Rolls this Round but its enemy gains a BONUS to hit the distracted kaiju on its next turn, SUBTRACTING -10 from its dice roll.
    [B_Master] After 6 rounds, the damage is:
    [B_Master] Gipsy Danger - 0
    [B_Master] Guiron - 1
    [B_Master] Round 7:
    [B_Master] Mt. Fuji's Wrath: Rolls 1--ERRUPTION
    [B_Master] Gipsy Danger Attack: Rolls 68--Modified to a 58--HIT!
    [B_Master] Guiron has forfeited its defense roll
    [B_Master] Guiron Attack: Rolls 61--Miss
    [B_Master] After 7 rounds, the damage is:
    [B_Master] Gipsy Danger - 0
    [B_Master] Guiron - 2
    [B_Master] Round 8:
    [B_Master] Both kaiju suffer ONE WOUND
    [B_Master] Gipsy Danger Attack: Rolls 16--HIT!
    [B_Master] Guiron Defense: Rolls 28--Unsuccessful
    [B_Master] Guiron Attack: Rolls 47--Unsuccessful
    [B_Master] Combat has concluded
    [B_Master] The final damage tally is:
    [B_Master] Gipsy Danger - 1
    [B_Master] Guiron - 4
    [B_Master] The Winner: Gipsy Danger
  8. Battle Master

    Battle Master DD Overlord

    [B_Master] Our next match tonight will be...
    [B_Master] 15. Miroku vs. Ultraman Next
    [B_Master] We are in all quiet mode now
    [B_Master] Match 15 is beginning...
    [B_Master] Base power numbers for each kaiju are as follows:
    [B_Master] Miroku - 15
    [B_Master] Ultraman Next - 89
    [B_Master] We will now factor the Cover Bonus/Penalty and any special rules provided by the Battlefield.
    [B_Master] Battlefield: Flora
    [B_Master] Cover: Moderate (+10 point BONUS to Defense Rolls)
    [B_Master] Alien Attack - If a SPACE MONSTER is battling on Flora, the remaining alien population will come to its aid, launching a deadly rocket AT ITS FOE.
    [B_Master] There is no space monster
    [B_Master] We will now review and factor any special conditions provided by the Combatant Profiles:
    [B_Master] Miroku:
    [B_Master] Flight – Miroku’s rocket boosters allow it to reach escape velocity, even while carrying an equally massive payload. It He counts as an AERIAL KAIJU and may take the OPPOSITE Bonus for the Cover offered by a battlefield, treating NONE as EXTREME, for example.
    [B_Master] The rockets can also be used to ram the robot's drill into its enemies with catastrophic results.
    [B_Master] Personal Power Number: 62 – Charged Ram – Miroku activates its rocket boosters and flies at its opponent at incredible speed. Before its foe can react, Miroku impales it with its drill, inflicting 2 Wounds. Miroku’s opponent forfeits any Defense Rolls as it cannot respond fast enough!
    [B_Master] Special rules don't apply because Ultraman Next is a GOOD kaiju
    [B_Master] Ultraman Next:
    [B_Master] Flight - Ultraman can fly faster than supersonic speeds. He counts as an AERIAL KAIJU and may take the OPPOSITE Bonus for the Cover offered by a battlefield, treating NONE as EXTREME, for example. Such is his speed and agility that Ultraman may RE-ROLL his FIRST 3 FAILED Defense Rolls in any match.
    [B_Master] Personal Primal Number: - 04 - Cutter Attack - Ultraman fires off a boomerang of energy, slicing through a vital part of his opponent. In addition to dealing ONE WOUND, the opponent's Power Number is REDUCED -20 for the remainder of the battle.
    [B_Master] Special Rules: For the Sake of Mankind - If Ultraman is fighting an EVIL kaiju and is defeated, he will keep on fighting until he receives an ADDITIONAL Wound. However, should he defeat his enemy under these conditions, Ultraman is drained of energy and BOTH combatants are eliminated from the tourn
    [B_Master] This modifies the power numbers to:
    [B_Master] Miroku - Offensive Power Number - 15 Defensive Power Number - 25
    [B_Master] Ultraman Next - Offensive Power Number - 89 Defensive Power Number - 90 (max)
    [B_Master] We will now roll to see who takes the first turn, ODD numbers for the low vote getter and EVEN for the high scorer.
    [B_Master] The roll is 4. Ultraman Next will attack first each turn
    [B_Master] Let the combat begin
    [B_Master] Round 1:
    [B_Master] Ultraman Next: Attack: Rolls 16--HIT!
    [B_Master] Miroku Defense: Rolls 22--Unsuccessful
    [B_Master] Miroku Attack: Rolls 93--Miss
    [B_Master] After 1 round, the damage is:
    [B_Master] Ultraman Next - 0
    [B_Master] Miroku - 1
    [B_Master] Round 2:
    [B_Master] Ultraman Next Attack: Rolls 77--HIT!
    [B_Master] Miroku Defense: Rolls 16--BLOCKED!
    [B_Master] Miroku Attack: Rolls 88--Miss
    [B_Master] After 2 rounds, the damage is:
    [B_Master] Ultraman Next - 0
    [B_Master] Miroku - 1
    [B_Master] Round 3:
    [B_Master] Ultraman Next Attack: Rolls 81--HIT!
    [B_Master] Miroku Defense: Rolls 97--Unsuccessful
    [B_Master] Miroku Attack: Rolls 11--HIT!
    [B_Master] Ultraman Next Defense: Rolls 62--Unsuccessful
    [B_Master] Ultraman Next Defense Reroll #1: Rolls 47--Unsuccessful
    [B_Master] After 3 rounds the damage is:
    [B_Master] Ultraman Next - 1
    [B_Master] Miroku - 2
    [B_Master] Round 4:
    [B_Master] Ultraman Next Attack: Rolls 70--HIT!
    [B_Master] Miroku Defense: Rolls 89--Unsuccessful
    [B_Master] Miroku Attack: Rolls 54--Miss--Primal Number!
    [B_Master] 54 - (Original Godzilla) - The kaiju manages to surprise its foe with an unexpected attack. Regardless of whether this roll is a HIT or MISS, the kaiju may immediately make ANOTHER Attack Roll.
    [B_Master] Miroku Bonus Attack: Rolls 99--Miss
    [B_Master] Combat has concluded
    [B_Master] The final damage tally is:
    [B_Master] Ultraman Next - 1
    [B_Master] Miroku - 3
    [B_Master] The Winner: Ultraman Next
  9. Battle Master

    Battle Master DD Overlord

    [B_Master] Our final match tonight will be...
    [B_Master] 16. Leatherback vs. Godzilla (Kiryu)
    [B_Master] We are in all quiet mode now
    [B_Master] Match 16 is beginning...
    [B_Master] Base power numbers for each kaiju are as follows:
    [B_Master] Leatherback - 15
    [B_Master] Godzilla (Kiryu) - 90
    [B_Master] We will now factor the Cover Bonus/Penalty and any special rules provided by the Battlefield.
    [B_Master] Battlefield: New York City
    [B_Master] Cover: Extreme (+20 point BONUS to Defense Rolls)
    [B_Master] EDF Battleship Rambling – ANY kaiju attacking New York will be targeted by the Rambling. This armored airship has a Power Number of 20 and can be destroyed with 1 HIT. It effectively serves as a third combatant.
    [B_Master] Rambling will make a Focus Roll to see which kaiju it will attack at the end of each round. They must also make a Focus Roll to see whether to attack their foe or the ship.
    [B_Master] We will now review and factor any special conditions provided by the Combatant Profiles:
    [B_Master] Leatherback:
    [B_Master] Amphibious - Leatherback is much more at home in the water than she is upon dry land, able to breath underwater and swim at great speed. In any battlefield with a large body of water, Leatherback counts the cover bonus as Extreme.
    [B_Master] Personal Primal Number: 13 - Monkey on your back - Leatherback leaps onto her opponent and begins to brutally strike at her opponent. In addition to dealing ONE WOUND, until the opponent manages to successfully HIT Leatherback, she will automatically deal one wound instead of attacking each round.
    [B_Master] Special Rules: - Shutdown - Leatherback is a deadly foe to any electrical activity in the area of the battlefield. If Leatherback is a participant in a battle, any battlefield rules that involve machines are discounted for the fight.
    [B_Master] The Rambling has been SHUT DOWN
    [B_Master] Godzilla (Kiryu):
    [B_Master] Swimming - Godzilla is an AMPHIBIOUS KAIJU, as much at home in the water as on land. AQUATIC KAIJU do not gain their special Cover Bonuses against Godzilla!
    [B_Master] Personal Primal Number: - 03 - Atomic Fire Blast - Godzilla unleashes a concentrated blast of radioactive power. So devastating is this attack that his enemy SUFFERS 2 WOUNDS and must make its NEXT Attack Roll at Power Number -10. Subsequent Attack Rolls can be made at its normal Power Number.
    [B_Master] Special Rules: Old War Wound - A horrible scar marks Godzilla's chest, a weak point in his natural defenses. Whenever Godzilla suffers a HIT, there is a slight chance that this old injury has been struck. Roll 1d6.
    [B_Master] On a 1, the old wound has been hit. The sudden, agonizing pain momentarily cripples Godzilla who must FORFEIT HIS NEXT ATTACK AND DEFENSE ROLLS.
    [B_Master] This modifies the power numbers to:
    [B_Master] Leatherback - Offensive Power Number - 15 Defensive Power Number - 35
    [B_Master] Godzilla (Kiryu) - Offensive Power Number - 90 Defensive Power Number - 90 (max)
    [B_Master] We will now roll to see who takes the first turn, ODD numbers for the low vote getter and EVEN for the high scorer.
    [B_Master] The roll is 5. Leatherback will attack first each turn
    [B_Master] Let the combat begin
    [B_Master] Leatherback Attack: Rolls 70--Miss
    [B_Master] Godzilla (Kiryu) Attack: Rolls 86--HIT!
    [B_Master] Leatherback Defense: Rolls 03--BLOCKED!
    [B_Master] After 1 round, the damage is:
    [B_Master] Leatherback - 0
    [B_Master] Godzilla (Kiryu) - 0
    [B_Master] Round 2:
    [B_Master] Leatherback Attack: Rolls 68--Miss
    [B_Master] Godzilla (Kiryu) Attack: Rolls 33--HIT!--Primal Number!
    [B_Master] 33 - (King Kong) - The kaiju feels the primal force of ancient strength coursing through it. The monster's Offensive Power Number (OPN) is INCREASED +5.
    [B_Master] After 2 rounds, the damage is:
    [B_Master] Leatherback - 0
    [B_Master] Godzilla (Kiryu) - 1
    [B_Master] Round 3:
    [B_Master] Leatherback Attack: Rolls 03--HIT!
    [B_Master] Godzilla (Kiryu) Defense: Rolls 70--Unsucessful
    [B_Master] Old War Wound: Rolls 2--No effect
    [B_Master] Godzilla (Kiryu) Attack: Rolls 99--Miss
    [B_Master] After 3 rounds, the damage is:
    [B_Master] Leatherback - 1
    [B_Master] Godzilla (Kiryu) -1
    [B_Master] Round 4:
    [B_Master] Leatherback Attack: Rolls 09--HIT!
    [B_Master] Godzilla (Kiryu) Defense: Rolls 12—Unsuccessful
    [B_Master] Old War Wound: Rolls 4--No effect
    [B_Master] Godzilla (Kiryu) Attack: Rolls 35--HIT!
    [B_Master] Leatherback Defense: Rolls 72--Unsuccessful
    [B_Master] After 4 rounds, the damage is:
    [B_Master] Leatherback - 2
    [B_Master] Godzilla (Kiryu) - 2
    [B_Master] Round 5:
    [B_Master] Leatherback Attack: Rolls 10--HIT!
    [B_Master] Godzilla (Kiryu) Defense: Rolls 49—Unsuccessful
    [B_Master] Old War Wound: Rolls 5--No effect
    [B_Master] Godzilla (Kiryu) Attack: Rolls 71--HIT!
    [B_Master] Leatherback Defense: Rolls 37--Unsuccessful
    [B_Master] After 5 rounds, the damage is:
    [B_Master] Leatherback - 3
    [B_Master] Godzilla (Kiryu) - 3
    [B_Master] Round 6:
    [B_Master] Leatherback Attack: Rolls 100--CRITICAL MISS
    [B_Master] 100 - Critical Miss - The kaiju misses so badly that it is thrown off balance and FORFEITS its next Attack and Defense Rolls.
    [B_Master] Godzilla (Kiryu) Attack: Rolls 73--Primal Number!
    [B_Master] 73 - (GvsMegalon) - The kaiju suffers a terrible debilitating bout of mental deficiency, leaving it feeble-minded before its foe. REDUCE the monster's Offensive Power Number (OPN) by -5.
    [B_Master] Godzilla (Kiryu)'s OPN has been reduced to 85
    [B_Master] After 6 rounds, the damage is:
    [B_Master] Leatherback - 3
    [B_Master] Godzilla (Kiryu) -3
    [B_Master] Round 7:
    [B_Master] Leatherback has forfeited its attack roll
    [B_Master] Godzilla (Kiryu) Attack: Rolls 74--HIT!
    [B_Master] Leatherback Defense: Rolls 65--Unsuccessful
    [B_Master] Combat has concluded
    [B_Master] The final damage tally is;
    [B_Master] Leatherback - 4
    [B_Master] Godzilla (Kiryu) - 3
    [B_Master] The Winner: Godzilla (Kiryu)
  10. Zardac the Great

    Zardac the Great Neo Kaiju Forum Master

    The Night of the Long Fights...and night of the near disasters for Godzillas...

    But both of the big guys managed to eak out a win. Huzzah!

    I really thought Striker was going to win.
  11. Hybrid Gojira

    Hybrid Gojira I am not my own

    Yeah, the striker fight was a good one.
  12. SpaceHunterM

    SpaceHunterM Super Robot Overlord

    You haven't live until you've been on a skype call with Orga during a GMK Godzilla match.
  13. The Great MM

    The Great MM THE Moderator Staff Member

    Especially if things start looking grim for GMK Goji.

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